Scripted effect
petition_liege_0101_county_control_effect
petition_liege_0101_county_control_effect = yesgame/common/scripted_effects/00_petition_liege_effects.txt, line 522 (20 lines). No parameters.
petition_liege_0101_county_control_effect is a scripted effect in Crusader Kings III, written at line 522 of its file. It takes no parameters: petition_liege_0101_county_control_effect = yes. The game's script calls it in 1 place, among them petition_type_outcome_effect (scripted effect). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/00_petition_liege_effects.txt.
The comment above it in the file
Control
What it does
scope:petition_liege:- Stress and fulfillment impact: by trait: Lazy +20, Greedy +20
remove_short_term_gold = medium_gold_value
- All held Counties with less than 66 Control:
- Where:
holder = scope:petition_vassal
change_county_control = 10- The county gains the modifier “Royal Bailiffs” for 5 years
- Monthly county control growth +0.3/month
- Popular Opinion -10
- Danger -5
- Increase Control in County will progress faster in Counties with this modifier
- Where:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (20 lines of game script)
petition_liege_0101_county_control_effect = {
scope:petition_liege = {
stress_and_fulfillment_impact = {
lazy = minor_stress_impact_gain
greedy = minor_stress_impact_gain
}
remove_short_term_gold = medium_gold_value
}
every_in_list = {
list = petition_liege_county_control_list
limit = { holder = scope:petition_vassal }
custom = petition_liege_0101_county_control_effect_tt
change_county_control = 10
add_county_modifier = {
modifier = petition_liege_county_control_modifier
years = 5
}
custom_tooltip = petition_liege_county_control_modifier_tt
}
}As written in game/common/scripted_effects/00_petition_liege_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls petition_liege_0101_county_control_effect.
Scripted effects (1)
Source: game/common/scripted_effects/00_petition_liege_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.