CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

petition_liege_0101_construct_city_effect

petition_liege_0101_construct_city_effect = yes

game/common/scripted_effects/00_petition_liege_effects.txt, line 741 (33 lines). No parameters.

petition_liege_0101_construct_city_effect is a scripted effect in Crusader Kings III, written at line 741 of its file. It takes no parameters: petition_liege_0101_construct_city_effect = yes. The game's script calls it in 1 place, among them petition_type_outcome_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_petition_liege_effects.txt.

The comment above it in the file

Construct City

What it does

  • scope:petition_liege:
    • Stress and fulfillment impact: by trait: Greedy +40, Architect -15, Profligate -15, Improvident -15
    • remove_short_term_gold = main_building_tier_1_cost
  • scope:petition_construct:
    • begin_create_holding = { … }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (33 lines of game script)
petition_liege_0101_construct_city_effect = {
	scope:petition_liege = {
		stress_and_fulfillment_impact = {
			greedy = medium_stress_impact_gain
			architect = minor_stress_impact_loss
			profligate = minor_stress_impact_loss
			improvident = minor_stress_impact_loss
		}
		remove_short_term_gold = main_building_tier_1_cost
	}
	scope:petition_construct = {
		begin_create_holding = {
			type = city_holding
			refund_cost = { gold = 0 }
		}
	}
	scope:petition_vassal = {
		hidden_effect = {
			send_interface_toast = {
				title = petition_liege.0101.t.construct_city
				left_icon = scope:petition_liege
				show_as_tooltip = {
					scope:petition_construct = {
						begin_create_holding = {
			  				type = city_holding
			  				refund_cost = { gold = 0 }
			  			}
					}
				}
			}
		}
	}
}

As written in game/common/scripted_effects/00_petition_liege_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls petition_liege_0101_construct_city_effect.

Scripted effects (1)

Source: game/common/scripted_effects/00_petition_liege_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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