CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

petition_head_of_faith_repentance_invoke_hook_effect

petition_head_of_faith_repentance_invoke_hook_effect = yes

game/common/scripted_effects/11_petition_head_of_faith_effects.txt, line 879 (5 lines). No parameters.

petition_head_of_faith_repentance_invoke_hook_effect is a scripted effect in Crusader Kings III, written at line 879 of its file. It takes no parameters: petition_head_of_faith_repentance_invoke_hook_effect = yes. The game's script calls it in 2 places, among them The Confession (event petition_head_of_faith.5000) and The Confession (event petition_head_of_faith.7000). Patch 1.20.1.2, from game/common/scripted_effects/11_petition_head_of_faith_effects.txt.

The comment above it in the file

Hook auto-success for repentance

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (5 lines of game script)
petition_head_of_faith_repentance_invoke_hook_effect = {
	use_hook = var:petition_head_of_faith_recipient
	petition_head_of_faith_grant_repentance_effect = yes
	petition_head_of_faith_route_to_repentance_success_effect = yes
}

As written in game/common/scripted_effects/11_petition_head_of_faith_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls petition_head_of_faith_repentance_invoke_hook_effect.

Events (2)

Source: game/common/scripted_effects/11_petition_head_of_faith_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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