Scripted effect
petition_head_of_faith_repentance_confess_duel_effect
petition_head_of_faith_repentance_confess_duel_effect = yesgame/common/scripted_effects/11_petition_head_of_faith_effects.txt, line 612 (65 lines). No parameters.
petition_head_of_faith_repentance_confess_duel_effect is a scripted effect in Crusader Kings III, written at line 612 of its file. It takes no parameters: petition_head_of_faith_repentance_confess_duel_effect = yes. The game's script calls it in 2 places, among them The Confession (event petition_head_of_faith.5000) and The Confession (event petition_head_of_faith.7000). Patch 1.20.1.2, from game/common/scripted_effects/11_petition_head_of_faith_effects.txt.
The comment above it in the file
confession argument (open confession). Diplomacy vs Head of Faith learning. Sinners with sins to name fare best.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (65 lines of game script)
petition_head_of_faith_repentance_confess_duel_effect = {
add_character_flag = petition_head_of_faith_argument_confess
duel = {
skill = diplomacy
value = scope:recipient.learning
12 = {
desc = petition_head_of_faith_repentance_confess_duel_success
compare_modifier = {
value = scope:duel_value
multiplier = 1
}
# Diplomacy education bonus (scaled by level)
modifier = {
has_trait = education_diplomacy_5
add = 6
}
modifier = {
has_trait = education_diplomacy_4
add = 4
}
modifier = {
has_trait = education_diplomacy_3
add = 2
}
modifier = {
exists = scope:petition_gravest_sin
add = 5
}
modifier = {
NOT = { exists = scope:petition_gravest_sin }
add = -5
}
modifier = {
num_sinful_traits >= 1
add = 3
}
modifier = {
num_sinful_traits >= 2
add = 3
}
modifier = {
petition_head_of_faith_disposition_favorable_trigger = yes
add = 5
}
modifier = {
petition_head_of_faith_disposition_skeptical_trigger = yes
add = -3
}
modifier = {
petition_head_of_faith_disposition_hostile_trigger = yes
add = -8
}
min = 1
petition_head_of_faith_repentance_confess_success_effect = yes
}
10 = {
desc = petition_head_of_faith_repentance_confess_duel_failure
compare_modifier = {
value = scope:duel_value
multiplier = -1
}
petition_head_of_faith_repentance_confess_failure_effect = yes
}
}
}As written in game/common/scripted_effects/11_petition_head_of_faith_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls petition_head_of_faith_repentance_confess_duel_effect.
Events (2)
- The Confession
petition_head_of_faith.5000 - The Confession
petition_head_of_faith.7000
Source: game/common/scripted_effects/11_petition_head_of_faith_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.