CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted effect

petition_head_of_faith_repentance_confess_duel_effect

petition_head_of_faith_repentance_confess_duel_effect = yes

game/common/scripted_effects/11_petition_head_of_faith_effects.txt, line 612 (65 lines). No parameters.

petition_head_of_faith_repentance_confess_duel_effect is a scripted effect in Crusader Kings III, written at line 612 of its file. It takes no parameters: petition_head_of_faith_repentance_confess_duel_effect = yes. The game's script calls it in 2 places, among them The Confession (event petition_head_of_faith.5000) and The Confession (event petition_head_of_faith.7000). Patch 1.20.1.2, from game/common/scripted_effects/11_petition_head_of_faith_effects.txt.

The comment above it in the file

confession argument (open confession). Diplomacy vs Head of Faith learning. Sinners with sins to name fare best.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (65 lines of game script)
petition_head_of_faith_repentance_confess_duel_effect = {
	add_character_flag = petition_head_of_faith_argument_confess
	duel = {
		skill = diplomacy
		value = scope:recipient.learning
		12 = {
			desc = petition_head_of_faith_repentance_confess_duel_success
			compare_modifier = {
				value = scope:duel_value
				multiplier = 1
			}
			# Diplomacy education bonus (scaled by level)
			modifier = {
				has_trait = education_diplomacy_5
				add = 6
			}
			modifier = {
				has_trait = education_diplomacy_4
				add = 4
			}
			modifier = {
				has_trait = education_diplomacy_3
				add = 2
			}
			modifier = {
				exists = scope:petition_gravest_sin
				add = 5
			}
			modifier = {
				NOT = { exists = scope:petition_gravest_sin }
				add = -5
			}
			modifier = {
				num_sinful_traits >= 1
				add = 3
			}
			modifier = {
				num_sinful_traits >= 2
				add = 3
			}
			modifier = {
				petition_head_of_faith_disposition_favorable_trigger = yes
				add = 5
			}
			modifier = {
				petition_head_of_faith_disposition_skeptical_trigger = yes
				add = -3
			}
			modifier = {
				petition_head_of_faith_disposition_hostile_trigger = yes
				add = -8
			}
			min = 1
			petition_head_of_faith_repentance_confess_success_effect = yes
		}
		10 = {
			desc = petition_head_of_faith_repentance_confess_duel_failure
			compare_modifier = {
				value = scope:duel_value
				multiplier = -1
			}
			petition_head_of_faith_repentance_confess_failure_effect = yes
		}
	}
}

As written in game/common/scripted_effects/11_petition_head_of_faith_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls petition_head_of_faith_repentance_confess_duel_effect.

Events (2)

Source: game/common/scripted_effects/11_petition_head_of_faith_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?