Scripted effect
petition_head_of_faith_excommunication_scholastic_debate_effect
petition_head_of_faith_excommunication_scholastic_debate_effect = yesgame/common/scripted_effects/11_petition_head_of_faith_effects.txt, line 287 (60 lines). No parameters.
petition_head_of_faith_excommunication_scholastic_debate_effect is a scripted effect in Crusader Kings III, written at line 287 of its file. It takes no parameters: petition_head_of_faith_excommunication_scholastic_debate_effect = yes. The game's script calls it in 2 places, among them The Argument (event petition_head_of_faith.2000) and The Argument (event petition_head_of_faith.4000). Patch 1.20.1.2, from game/common/scripted_effects/11_petition_head_of_faith_effects.txt.
The comment above it in the file
scholastic_debate argument (last resort). Learning duel vs Head of Faith. Reserved piety forfeited on failure (refunded on withdraw only). Petitioner scope.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (60 lines of game script)
petition_head_of_faith_excommunication_scholastic_debate_effect = {
add_character_flag = petition_head_of_faith_argument_learning
duel = {
skill = learning
target = var:petition_head_of_faith_recipient
# Base 10/10 = 50% at equal skill, neutral disposition
10 = {
desc = petition_head_of_faith_duel_success
compare_modifier = {
value = scope:duel_value
multiplier = 1
}
modifier = {
top_participant_group:the_christian_church ?= {
has_participant_group_parameter = the_christian_church_more_likely_to_accept_request_excommunications
}
add = 5
}
# Virtuous/sinful traits modify duel chance.
modifier = {
num_virtuous_traits >= 1
add = 4
}
modifier = {
num_virtuous_traits >= 2
add = 4
}
modifier = {
num_sinful_traits >= 1
add = -4
}
modifier = {
num_sinful_traits >= 2
add = -4
}
modifier = {
petition_head_of_faith_disposition_favorable_trigger = yes
add = 5
}
modifier = {
petition_head_of_faith_disposition_skeptical_trigger = yes
add = -3
}
modifier = {
petition_head_of_faith_disposition_hostile_trigger = yes
add = -8
}
min = 1
petition_head_of_faith_excommunication_scholastic_debate_success_effect = yes
}
10 = {
desc = petition_head_of_faith_argument_dismissed
compare_modifier = {
value = scope:duel_value
multiplier = -1
}
petition_head_of_faith_excommunication_affront_failure_effect = yes
}
}
}As written in game/common/scripted_effects/11_petition_head_of_faith_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls petition_head_of_faith_excommunication_scholastic_debate_effect.
Events (2)
- The Argument
petition_head_of_faith.2000 - The Argument
petition_head_of_faith.4000
Source: game/common/scripted_effects/11_petition_head_of_faith_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.