Scripted effect
petition_head_of_faith_deny_effect
petition_head_of_faith_deny_effect = yesgame/common/scripted_effects/11_petition_head_of_faith_effects.txt, line 541 (7 lines). No parameters.
petition_head_of_faith_deny_effect is a scripted effect in Crusader Kings III, written at line 541 of its file. It takes no parameters: petition_head_of_faith_deny_effect = yes. The game's script calls it in 2 places, among them Petition: … Excommunication (event petition_head_of_faith.1320) and Petition: … Repentance (event petition_head_of_faith.1310). Patch 1.20.1.2, from game/common/scripted_effects/11_petition_head_of_faith_effects.txt.
The comment above it in the file
Used when a human Head of Faith refuses, because the AI uses argument failure No opinions, because both sides are players
What it does
- Gain -150 Prestige
- Stress and fulfillment impact: by trait: Arrogant +20, Zealous +20
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (7 lines of game script)
petition_head_of_faith_deny_effect = {
add_prestige = medium_prestige_loss
stress_and_fulfillment_impact = {
arrogant = minor_stress_impact_gain
zealous = minor_stress_impact_gain
}
}As written in game/common/scripted_effects/11_petition_head_of_faith_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls petition_head_of_faith_deny_effect.
Events (2)
- Petition: … Excommunication
petition_head_of_faith.1320 - Petition: … Repentance
petition_head_of_faith.1310
Source: game/common/scripted_effects/11_petition_head_of_faith_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.