CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted effect

petition_head_of_faith_deny_effect

petition_head_of_faith_deny_effect = yes

game/common/scripted_effects/11_petition_head_of_faith_effects.txt, line 541 (7 lines). No parameters.

petition_head_of_faith_deny_effect is a scripted effect in Crusader Kings III, written at line 541 of its file. It takes no parameters: petition_head_of_faith_deny_effect = yes. The game's script calls it in 2 places, among them Petition: … Excommunication (event petition_head_of_faith.1320) and Petition: … Repentance (event petition_head_of_faith.1310). Patch 1.20.1.2, from game/common/scripted_effects/11_petition_head_of_faith_effects.txt.

The comment above it in the file

Used when a human Head of Faith refuses, because the AI uses argument failure
No opinions, because both sides are players

What it does

  • Gain -150 Prestige
  • Stress and fulfillment impact: by trait: Arrogant +20, Zealous +20

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (7 lines of game script)
petition_head_of_faith_deny_effect = {
	add_prestige = medium_prestige_loss
	stress_and_fulfillment_impact = {
		arrogant = minor_stress_impact_gain
		zealous = minor_stress_impact_gain
	}
}

As written in game/common/scripted_effects/11_petition_head_of_faith_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls petition_head_of_faith_deny_effect.

Events (2)

Source: game/common/scripted_effects/11_petition_head_of_faith_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?