Scripted effect
petition_head_of_faith_block_recipient_effect
petition_head_of_faith_block_recipient_effect = yesgame/common/scripted_effects/11_petition_head_of_faith_effects.txt, line 29 (11 lines). No parameters.
petition_head_of_faith_block_recipient_effect is a scripted effect in Crusader Kings III, written at line 29 of its file. It takes no parameters: petition_head_of_faith_block_recipient_effect = yes. The game's script calls it in 1 place, among them petition_head_of_faith_prepare_petition_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/11_petition_head_of_faith_effects.txt.
The comment above it in the file
Blocks an AI Head of Faith from travel and new activities while awaiting the petitioner.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (11 lines of game script)
petition_head_of_faith_block_recipient_effect = {
scope:recipient = {
if = {
limit = { is_ai = yes }
set_variable = {
name = petition_head_of_faith_petitioner
value = scope:actor
}
}
}
}As written in game/common/scripted_effects/11_petition_head_of_faith_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls petition_head_of_faith_block_recipient_effect.
Scripted effects (1)
Source: game/common/scripted_effects/11_petition_head_of_faith_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.