CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

pay_short_term_gold_reparations_prefer_greater_income_effect

pay_short_term_gold_reparations_prefer_greater_income_effect = { FACTOR = … }

game/common/scripted_effects/00_war_effects.txt, line 2513 (41 lines). Parameters: $FACTOR$.

pay_short_term_gold_reparations_prefer_greater_income_effect is a scripted effect in Crusader Kings III, written at line 2513 of its file. A call passes 1 parameter: FACTOR. The game's script calls it in 1 place, among them Imperial Expedition (casus belli). Patch 1.20.1.2, from game/common/scripted_effects/00_war_effects.txt.

What it does

  • If

    • scope:defender.yearly_character_income >= scope:attacker.yearly_character_income

    Then

    • pay_short_term_gold = { … }

    Otherwise

    • pay_short_term_gold = { … }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (41 lines of game script)
pay_short_term_gold_reparations_prefer_greater_income_effect = {
	if = {
		limit = { scope:defender.yearly_character_income >= scope:attacker.yearly_character_income }
		pay_short_term_gold = {
			gold = {
				value = scope:defender.yearly_character_income
				multiply = {
					add = $FACTOR$
					if = {
						limit= {
							scope:defender.culture = {
								has_cultural_parameter = more_gold_for_successful_defensive_wars
							}
						}
						multiply = 2
					}
				}
			}
			target = scope:defender
		}
	}
	else = {
		pay_short_term_gold = {
			gold = {
				value = yearly_character_income
				multiply = {
					add = $FACTOR$
					if = {
						limit= {
							scope:defender.culture = {
								has_cultural_parameter = more_gold_for_successful_defensive_wars
							}
						}
						multiply = 2
					}
				}
			}
			target = scope:defender
		}
	}
}

As written in game/common/scripted_effects/00_war_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls pay_short_term_gold_reparations_prefer_greater_income_effect.

Casus belli (1)

Source: game/common/scripted_effects/00_war_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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