CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · By God Alone files

pam_witch_leniency_fulfillment_effect

pam_witch_leniency_fulfillment_effect = yes

game/common/scripted_effects/pam_effects.txt, line 13177 (10 lines). No parameters.

pam_witch_leniency_fulfillment_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 13177 of its file. It takes no parameters: pam_witch_leniency_fulfillment_effect = yes. The game's script calls it in 4 places, among them 'Haunted' Manor: Safe and Sound (event travel_events.2022), A Secret Exposed! (event secrets.0107) and Accusations of … (event stewardship_general.1054). Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.

The comment above it in the file

Knowingly sparing/releasing a proven witch.

What it does

  • If

    Then

    • Spiritual fulfillment -5

    Else if

    • Their rite: The rite has Characters with the Witch Trait are fully accepted

    Then

    • Spiritual fulfillment +3

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (10 lines of game script)
pam_witch_leniency_fulfillment_effect = {
	if = {
		limit = { rite = { rite_has_parameter = witchcraft_illegal } }
		change_spiritual_fulfillment = medium_spiritual_fulfillment_loss
	}
	else_if = {
		limit = { rite = { rite_has_parameter = witchcraft_accepted } }
		change_spiritual_fulfillment = minor_spiritual_fulfillment_value
	}
}

As written in game/common/scripted_effects/pam_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls pam_witch_leniency_fulfillment_effect.

Events (4)

Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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