Scripted effect · By God Alone files
pam_witch_justice_fulfillment_effect
pam_witch_justice_fulfillment_effect = yesgame/common/scripted_effects/pam_effects.txt, line 13164 (11 lines). No parameters.
pam_witch_justice_fulfillment_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 13164 of its file. It takes no parameters: pam_witch_justice_fulfillment_effect = yes. The game's script calls it in 15 places, among them 'Haunted' Manor: Safe and Sound (event travel_events.2022), A Most Miraculous Fish (event learning_medicine_special.2100) and A Secret Exposed! (event secrets.0107). Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.
The comment above it in the file
Never pair with a firing stress_and_fulfillment_impact on the same option Punishing/executing a proven witch
What it does
If
- Their rite: The rite has Characters with the Witch Trait are Criminals
Then
- Spiritual fulfillment +5
Else if
- Their rite: The rite has Characters with the Witch Trait are fully accepted
Then
- Spiritual fulfillment -10
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (11 lines of game script)
pam_witch_justice_fulfillment_effect = {
if = {
limit = { rite = { rite_has_parameter = witchcraft_illegal } }
change_spiritual_fulfillment = medium_spiritual_fulfillment_value
}
else_if = {
limit = { rite = { rite_has_parameter = witchcraft_accepted } }
change_spiritual_fulfillment = major_spiritual_fulfillment_loss
}
# witchcraft_shunned: no SF either way
}As written in game/common/scripted_effects/pam_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_witch_justice_fulfillment_effect.
Events (15)
- 'Haunted' Manor: Safe and Sound
travel_events.2022 - A Most Miraculous Fish
learning_medicine_special.2100 - A Secret Exposed!
secrets.0107 - A Servant of …
witch.2002 - Accursed
fp1_yearly.0111 - Accusations of …
stewardship_general.1054
9 more
- Dreams of Destruction
fp2_struggle.1050 - Hidden Knowledge
witch.1003 - Local Justice
tour_travel.9020 - Lowlife at Court
court_yearly.0101 - Of Travels to Come
travel_events.4000 - The … of …
travel_events.4033 - The Necromancer
ep3_laamp_flavor.0050 - Wildflowers
hunt.5002 - Wise …
playdate.3013
Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.