Scripted effect · By God Alone files
pam_vows_of_poverty_block_ongoing_activity_effect
pam_vows_of_poverty_block_ongoing_activity_effect = yesgame/common/scripted_effects/pam_effects.txt, line 1571 (12 lines). No parameters.
pam_vows_of_poverty_block_ongoing_activity_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 1571 of its file. It takes no parameters: pam_vows_of_poverty_block_ongoing_activity_effect = yes. The game's script calls it in 1 place, among them on_personal_tenet_gain (on action). Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.
The comment above it in the file
An activity already under way was planned without the vow, so its reward is forfeit
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (12 lines of game script)
pam_vows_of_poverty_block_ongoing_activity_effect = {
if = {
limit = {
has_personal_tenet_flag = tenet_vows_of_poverty_humble_host
exists = involved_activity
involved_activity.activity_host = root
}
involved_activity = {
set_variable = pam_vows_of_poverty_completion_piety_paid
}
}
}As written in game/common/scripted_effects/pam_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_vows_of_poverty_block_ongoing_activity_effect.
On actions (the game's own hooks) (1)
- on_personal_tenet_gain
Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.