CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · By God Alone files

pam_the_christian_church_papal_dynasty_capture_catalyst_effect

pam_the_christian_church_papal_dynasty_capture_catalyst_effect = yes

game/common/scripted_effects/pam_effects.txt, line 4673 (53 lines). No parameters.

pam_the_christian_church_papal_dynasty_capture_catalyst_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 4673 of its file. It takes no parameters: pam_the_christian_church_papal_dynasty_capture_catalyst_effect = yes. The game's script calls it in 1 place, among them on_title_gain (on action). Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.

What it does

  • If

    Then

    • The Christian Church:
      • If

        • Has “papal dynasty reigns” (a variable the game's script sets)
        • Papal dynasty reigns at least @pam papal dynasty capture reigns
        • Does not have “papal dynasty capture catalyst fired” (a variable the game's script sets)
        • The current phase counts “Three consecutive holders of Papacy come from the same Dynasty”

        Then

        • Counts toward the situation's next phase: “Three consecutive holders of Papacy come from the same Dynasty”

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (53 lines of game script)
pam_the_christian_church_papal_dynasty_capture_catalyst_effect = {
	if = {
		limit = {
			has_pam_dlc_trigger = yes
			current_date_is_start_date_trigger = no
			religion = religion:christianity_religion
		}
		if = {
			limit = { exists = dynasty }
			dynasty = { save_scope_as = pam_new_papal_dynasty }
		}
		situation:the_christian_church ?= {
			if = {
				limit = {
					exists = scope:pam_new_papal_dynasty
					has_variable = pam_papal_dynasty
					var:pam_papal_dynasty = scope:pam_new_papal_dynasty
				}
				change_variable = {
					name = pam_papal_dynasty_reigns
					add = 1
				}
			}
			else_if = {
				limit = { exists = scope:pam_new_papal_dynasty }
				set_variable = {
					name = pam_papal_dynasty
					value = scope:pam_new_papal_dynasty
				}
				set_variable = {
					name = pam_papal_dynasty_reigns
					value = 1
				}
				remove_variable = pam_papal_dynasty_capture_catalyst_fired
			}
			else = {
				remove_variable = pam_papal_dynasty
				remove_variable = pam_papal_dynasty_reigns
				remove_variable = pam_papal_dynasty_capture_catalyst_fired
			}
			if = {
				limit = {
					has_variable = pam_papal_dynasty_reigns
					var:pam_papal_dynasty_reigns >= @pam_papal_dynasty_capture_reigns
					NOT = { has_variable = pam_papal_dynasty_capture_catalyst_fired }
					situation_top_has_catalyst = catalyst_the_christian_church_papal_dynasty_capture
				}
				set_variable = pam_papal_dynasty_capture_catalyst_fired
				trigger_situation_catalyst = catalyst_the_christian_church_papal_dynasty_capture
			}
		}
	}
}

As written in game/common/scripted_effects/pam_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls pam_the_christian_church_papal_dynasty_capture_catalyst_effect.

On actions (the game's own hooks) (1)

  • on_title_gain

Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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