CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · By God Alone files

pam_the_christian_church_appointed_cardinal_catalyst_effect

pam_the_christian_church_appointed_cardinal_catalyst_effect = { CARDINAL = … OTHERWISE = … POPE = … }

game/common/scripted_effects/pam_effects.txt, line 4632 (23 lines). Parameters: $CARDINAL$, $OTHERWISE$, $POPE$.

pam_the_christian_church_appointed_cardinal_catalyst_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 4632 of its file. A call passes 3 parameters: CARDINAL, OTHERWISE and POPE. The game's script calls it in 2 places, among them Appoint Cardinal (interaction) and pam_clergy_events.0040 (event). Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.

The comment above it in the file

Needs POPE (appointer), CARDINAL (new cardinal) and OTHERWISE (non-nepotistic catalyst), any scope
Both branches guard their catalyst, so a phase listing neither books nothing

What it does

  • The Christian Church:
    • If

      • $CARDINAL$ = { … }

      Then

      • If the current phase counts “A new Cardinal is appointed through nepotistic means”: Counts toward the situation's next phase: “A new Cardinal is appointed through nepotistic means”

      Otherwise

      • If

        • situation_top_has_catalyst = $OTHERWISE$

        Then

        • trigger_situation_catalyst = $OTHERWISE$

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (23 lines of game script)
pam_the_christian_church_appointed_cardinal_catalyst_effect = {
	situation:the_christian_church ?= {
		if = {
			limit = {
				$CARDINAL$ = { pam_cardinal_is_nepotistic_appointment_trigger = { POPE = $POPE$ } }
			}
			if = {
				limit = {
					situation_top_has_catalyst = catalyst_the_christian_church_appointed_nepotistic_cardinal
				}
				trigger_situation_catalyst = catalyst_the_christian_church_appointed_nepotistic_cardinal
			}
		}
		else = {
			if = {
				limit = {
					situation_top_has_catalyst = $OTHERWISE$
				}
				trigger_situation_catalyst = $OTHERWISE$
			}
		}
	}
}

As written in game/common/scripted_effects/pam_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls pam_the_christian_church_appointed_cardinal_catalyst_effect.

Character interactions (1)

Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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