Scripted effect · By God Alone files
pam_tenet_religious_law_scholar_gain_effect
pam_tenet_religious_law_scholar_gain_effect = yesgame/common/scripted_effects/pam_effects.txt, line 1519 (15 lines). No parameters.
pam_tenet_religious_law_scholar_gain_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 1519 of its file. It takes no parameters: pam_tenet_religious_law_scholar_gain_effect = yes. The game's script calls it in 1 place, among them on_personal_tenet_gain (on action). Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.
What it does
If
scope:tenet = tenet:tenet_religious_legal_pronouncements- The Personal Tenets unlock tenet religious law scholar trait
Then
- If does not have the Trait: Religious Scholar:
- Gains 40 Stress
- Gains the Trait Religious Scholar
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (15 lines of game script)
pam_tenet_religious_law_scholar_gain_effect = {
if = {
limit = {
scope:tenet = tenet:tenet_religious_legal_pronouncements
has_personal_tenet_flag = tenet_religious_law_scholar_trait
}
if = {
limit = {
NOT = { has_trait = lifestyle_scholar }
}
add_stress = medium_stress_gain
add_trait = lifestyle_scholar
}
}
}As written in game/common/scripted_effects/pam_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_tenet_religious_law_scholar_gain_effect.
On actions (the game's own hooks) (1)
- on_personal_tenet_gain
Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.