Scripted effect · By God Alone files
pam_tenet_popularity_on_game_start_effect
pam_tenet_popularity_on_game_start_effect = yesgame/common/scripted_effects/pam_effects.txt, line 9105 (21 lines). No parameters.
pam_tenet_popularity_on_game_start_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 9105 of its file. It takes no parameters: pam_tenet_popularity_on_game_start_effect = yes. The game's script calls it in 1 place, among them on_game_start (on action). Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.
The comment above it in the file
At game start we leave prohibited tenets at zero
What it does
If
a check the game hides
Then
- Christianity › Every faith:
- Where: Num county followers at least 1
- One random faith county › Their holder:
- Christianity › Every faith:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (21 lines of game script)
pam_tenet_popularity_on_game_start_effect = {
if = {
limit = { has_pam_dlc_trigger = yes }
religion:christianity_religion = {
every_faith = {
limit = { num_county_followers >= 1 }
save_scope_as = tp_faith
main_rite = { save_scope_as = tp_rite }
# Any follower works as the host scope for the tenet iterator; rite_filter drives the list.
random_faith_county = {
limit = { exists = holder }
holder = {
pam_tenet_popularity_seed_status_effect = { RITE = scope:tp_rite FAITH = scope:tp_faith STATUS = core VALUE = massive_tenet_popularity_value }
pam_tenet_popularity_seed_status_effect = { RITE = scope:tp_rite FAITH = scope:tp_faith STATUS = permitted VALUE = major_tenet_popularity_value }
pam_tenet_popularity_seed_status_effect = { RITE = scope:tp_rite FAITH = scope:tp_faith STATUS = known VALUE = medium_tenet_popularity_value }
}
}
}
}
}
}As written in game/common/scripted_effects/pam_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_tenet_popularity_on_game_start_effect.
On actions (the game's own hooks) (1)
- on_game_start
Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.