CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · By God Alone files

pam_tenet_popularity_boost_rite_effect

pam_tenet_popularity_boost_rite_effect = { RITE = … }

game/common/scripted_effects/pam_effects.txt, line 9128 (24 lines). Parameters: $RITE$.

pam_tenet_popularity_boost_rite_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 9128 of its file. A call passes 1 parameter: RITE. The game's script calls it in 7 places, among them Change State Rite (decision), ep3_decisions_event.5021 (event) and faction_demand.1001 (event). Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.

The comment above it in the file

$RITE$ is the rite scope, run after a title adopts a new state rite

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (24 lines of game script)
pam_tenet_popularity_boost_rite_effect = {
	$RITE$ = {
		if = {
			limit = {
				has_pam_dlc_trigger = yes
				faith.religion = religion:christianity_religion
				faith = { num_county_followers >= 1 }
			}
			save_scope_as = tp_boost_rite
			faith = {
				save_scope_as = tp_boost_faith
				# Any follower works as the host scope for the tenet iterator; rite_filter drives the list.
				random_faith_county = {
					limit = { exists = holder }
					holder = {
						pam_tenet_popularity_seed_status_effect = { RITE = scope:tp_boost_rite FAITH = scope:tp_boost_faith STATUS = core VALUE = massive_tenet_popularity_value }
						pam_tenet_popularity_seed_status_effect = { RITE = scope:tp_boost_rite FAITH = scope:tp_boost_faith STATUS = permitted VALUE = major_tenet_popularity_value }
						pam_tenet_popularity_seed_status_effect = { RITE = scope:tp_boost_rite FAITH = scope:tp_boost_faith STATUS = known VALUE = medium_tenet_popularity_value }
					}
				}
			}
		}
	}
}

As written in game/common/scripted_effects/pam_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls pam_tenet_popularity_boost_rite_effect.

Decisions (1)

On actions (the game's own hooks) (1)

  • on_faith_created

Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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