CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · By God Alone files

pam_tenet_mountain_worship_rough_terrain_expert_gain_effect

pam_tenet_mountain_worship_rough_terrain_expert_gain_effect = yes

game/common/scripted_effects/pam_effects.txt, line 1619 (9 lines). No parameters.

pam_tenet_mountain_worship_rough_terrain_expert_gain_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 1619 of its file. It takes no parameters: pam_tenet_mountain_worship_rough_terrain_expert_gain_effect = yes. The game's script calls it in 1 place, among them on_personal_tenet_gain (on action). Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (9 lines of game script)
pam_tenet_mountain_worship_rough_terrain_expert_gain_effect = {
	if = {
		limit = {
			has_personal_tenet_flag = tenet_mountain_worship_rough_terrain_expert_trait
			NOT = { has_trait = rough_terrain_expert }
		}
		add_trait = rough_terrain_expert
	}
}

As written in game/common/scripted_effects/pam_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls pam_tenet_mountain_worship_rough_terrain_expert_gain_effect.

On actions (the game's own hooks) (1)

  • on_personal_tenet_gain

Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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