CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · By God Alone files

pam_tenet_mountain_worship_hike_spiritual_fulfillment_effect

pam_tenet_mountain_worship_hike_spiritual_fulfillment_effect = yes

game/common/scripted_effects/pam_effects.txt, line 1629 (15 lines). No parameters.

pam_tenet_mountain_worship_hike_spiritual_fulfillment_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 1629 of its file. It takes no parameters: pam_tenet_mountain_worship_hike_spiritual_fulfillment_effect = yes. The game's script calls it in 1 place, among them Returning Home (event bp3_roaming.0010). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.

What it does

  • If

    • The Personal Tenets unlock tenet mountain worship hike
    • Their location:
      • One of these

        • terrain = mountains
        • or

          terrain = desert_mountains

    Then

    • From completing a mountain Hike with the Sacred Mountains Personal Tenet
    • Spiritual fulfillment +5

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (15 lines of game script)
pam_tenet_mountain_worship_hike_spiritual_fulfillment_effect = {
	if = {
		limit = {
			has_personal_tenet_flag = tenet_mountain_worship_hike
			location = {
				OR = {
					terrain = mountains
					terrain = desert_mountains
				}
			}
		}
		custom_tooltip = pam_tenet_mountain_worship_hike_spiritual_fulfillment_tt
		change_spiritual_fulfillment = medium_spiritual_fulfillment_value
	}
}

As written in game/common/scripted_effects/pam_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls pam_tenet_mountain_worship_hike_spiritual_fulfillment_effect.

Events (1)

Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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