Scripted effect · By God Alone files
pam_tenet_apostolic_succession_episcopate_effect
pam_tenet_apostolic_succession_episcopate_effect = yesgame/common/scripted_effects/pam_effects.txt, line 14357 (11 lines). No parameters.
pam_tenet_apostolic_succession_episcopate_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 14357 of its file. It takes no parameters: pam_tenet_apostolic_succession_episcopate_effect = yes. The game's script calls it in 1 place, among them yearly_playable_pulse (on action). Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.
What it does
- Loses “Chain of Ordination”
If
is_valid_for_legitimacy_change = yes- Apostolic succession bishop count more than 0
Then
- Gains the modifier “Chain of Ordination” — increase per Theocratic Vassal (max 10)
- Monthly legitimacy +0.05/month
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (11 lines of game script)
pam_tenet_apostolic_succession_episcopate_effect = {
remove_character_modifier = tenet_apostolic_succession_episcopate_modifier
if = {
limit = {
is_valid_for_legitimacy_change = yes
pam_apostolic_succession_bishop_count_value > 0
}
add_character_modifier = tenet_apostolic_succession_episcopate_modifier
}
}As written in game/common/scripted_effects/pam_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_tenet_apostolic_succession_episcopate_effect.
On actions (the game's own hooks) (1)
- yearly_playable_pulse
Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.