CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · By God Alone files

pam_tax_nonbelievers_conversion_fulfillment_effect

pam_tax_nonbelievers_conversion_fulfillment_effect = yes

game/common/scripted_effects/pam_effects.txt, line 1490 (8 lines). No parameters.

pam_tax_nonbelievers_conversion_fulfillment_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 1490 of its file. It takes no parameters: pam_tax_nonbelievers_conversion_fulfillment_effect = yes. The game's script calls it in 2 places, among them pam_tax_nonbelievers_faith_conversion_on_action (on action) and pam_sway_to_rite_on_accept_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.

What it does

  • If the Personal Tenets unlock tax nonbelievers fulfillment from conversion: Spiritual fulfillment +3

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (8 lines of game script)
pam_tax_nonbelievers_conversion_fulfillment_effect = {
	if = {
		limit = {
			has_personal_tenet_flag = tax_nonbelievers_fulfillment_from_conversion
		}
		change_spiritual_fulfillment = minor_spiritual_fulfillment_value
	}
}

As written in game/common/scripted_effects/pam_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls pam_tax_nonbelievers_conversion_fulfillment_effect.

On actions (the game's own hooks) (1)

  • pam_tax_nonbelievers_faith_conversion_on_action

Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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