Scripted effect · By God Alone files
pam_tax_nonbelievers_conversion_fulfillment_effect
pam_tax_nonbelievers_conversion_fulfillment_effect = yesgame/common/scripted_effects/pam_effects.txt, line 1490 (8 lines). No parameters.
pam_tax_nonbelievers_conversion_fulfillment_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 1490 of its file. It takes no parameters: pam_tax_nonbelievers_conversion_fulfillment_effect = yes. The game's script calls it in 2 places, among them pam_tax_nonbelievers_faith_conversion_on_action (on action) and pam_sway_to_rite_on_accept_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.
What it does
- If the Personal Tenets unlock tax nonbelievers fulfillment from conversion: Spiritual fulfillment +3
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (8 lines of game script)
pam_tax_nonbelievers_conversion_fulfillment_effect = {
if = {
limit = {
has_personal_tenet_flag = tax_nonbelievers_fulfillment_from_conversion
}
change_spiritual_fulfillment = minor_spiritual_fulfillment_value
}
}As written in game/common/scripted_effects/pam_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_tax_nonbelievers_conversion_fulfillment_effect.
On actions (the game's own hooks) (1)
- pam_tax_nonbelievers_faith_conversion_on_action
Scripted effects (1)
Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.