Scripted effect · By God Alone files
pam_show_dulia_relic_blessing_effect
pam_show_dulia_relic_blessing_effect = yesgame/common/scripted_effects/pam_saint_effects.txt, line 815 (32 lines). No parameters.
pam_show_dulia_relic_blessing_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 815 of its file. It takes no parameters: pam_show_dulia_relic_blessing_effect = yes. The game's script calls it in 1 place, among them A Sacred Relic (event pam_saint_events.0006). Patch 1.20.1.2, from game/common/scripted_effects/pam_saint_effects.txt.
The comment above it in the file
Tooltip-only echo of the blessing already rolled onto the relic; reads the relic's actual modifier so the exact rolled effect shows.
What it does
scope:relic_artifact:If
has_artifact_modifier = pam_dulia_relic_piety_level_impact_modifier
Then
add_artifact_modifier = pam_dulia_relic_piety_level_impact_modifier
Else if
has_artifact_modifier = pam_dulia_relic_piety_per_dread_modifier
Then
add_artifact_modifier = pam_dulia_relic_piety_per_dread_modifier
Else if
has_artifact_modifier = pam_dulia_relic_piety_per_knight_modifier
Then
add_artifact_modifier = pam_dulia_relic_piety_per_knight_modifier
Else if
has_artifact_modifier = pam_dulia_relic_stress_loss_per_piety_modifier
Then
add_artifact_modifier = pam_dulia_relic_stress_loss_per_piety_modifier
Else if
has_artifact_modifier = pam_dulia_relic_piety_per_legitimacy_modifier
Then
add_artifact_modifier = pam_dulia_relic_piety_per_legitimacy_modifier
Else if
has_artifact_modifier = pam_dulia_relic_learning_per_piety_modifier
Then
add_artifact_modifier = pam_dulia_relic_learning_per_piety_modifier
Else if
has_artifact_modifier = pam_dulia_relic_monthly_piety_modifier
Then
add_artifact_modifier = pam_dulia_relic_monthly_piety_modifier
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (32 lines of game script)
pam_show_dulia_relic_blessing_effect = {
scope:relic_artifact = {
if = {
limit = { has_artifact_modifier = pam_dulia_relic_piety_level_impact_modifier }
show_as_tooltip = { add_artifact_modifier = pam_dulia_relic_piety_level_impact_modifier }
}
else_if = {
limit = { has_artifact_modifier = pam_dulia_relic_piety_per_dread_modifier }
show_as_tooltip = { add_artifact_modifier = pam_dulia_relic_piety_per_dread_modifier }
}
else_if = {
limit = { has_artifact_modifier = pam_dulia_relic_piety_per_knight_modifier }
show_as_tooltip = { add_artifact_modifier = pam_dulia_relic_piety_per_knight_modifier }
}
else_if = {
limit = { has_artifact_modifier = pam_dulia_relic_stress_loss_per_piety_modifier }
show_as_tooltip = { add_artifact_modifier = pam_dulia_relic_stress_loss_per_piety_modifier }
}
else_if = {
limit = { has_artifact_modifier = pam_dulia_relic_piety_per_legitimacy_modifier }
show_as_tooltip = { add_artifact_modifier = pam_dulia_relic_piety_per_legitimacy_modifier }
}
else_if = {
limit = { has_artifact_modifier = pam_dulia_relic_learning_per_piety_modifier }
show_as_tooltip = { add_artifact_modifier = pam_dulia_relic_learning_per_piety_modifier }
}
else_if = {
limit = { has_artifact_modifier = pam_dulia_relic_monthly_piety_modifier }
show_as_tooltip = { add_artifact_modifier = pam_dulia_relic_monthly_piety_modifier }
}
}
}As written in game/common/scripted_effects/pam_saint_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_show_dulia_relic_blessing_effect.
Events (1)
- A Sacred Relic
pam_saint_events.0006
Source: game/common/scripted_effects/pam_saint_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.