CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · By God Alone files

pam_show_dulia_relic_blessing_effect

pam_show_dulia_relic_blessing_effect = yes

game/common/scripted_effects/pam_saint_effects.txt, line 815 (32 lines). No parameters.

pam_show_dulia_relic_blessing_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 815 of its file. It takes no parameters: pam_show_dulia_relic_blessing_effect = yes. The game's script calls it in 1 place, among them A Sacred Relic (event pam_saint_events.0006). Patch 1.20.1.2, from game/common/scripted_effects/pam_saint_effects.txt.

The comment above it in the file

Tooltip-only echo of the blessing already rolled onto the relic; reads the relic's actual modifier so the exact rolled effect shows.

What it does

  • scope:relic_artifact:
    • If

      • has_artifact_modifier = pam_dulia_relic_piety_level_impact_modifier

      Then

      • add_artifact_modifier = pam_dulia_relic_piety_level_impact_modifier

      Else if

      • has_artifact_modifier = pam_dulia_relic_piety_per_dread_modifier

      Then

      • add_artifact_modifier = pam_dulia_relic_piety_per_dread_modifier

      Else if

      • has_artifact_modifier = pam_dulia_relic_piety_per_knight_modifier

      Then

      • add_artifact_modifier = pam_dulia_relic_piety_per_knight_modifier

      Else if

      • has_artifact_modifier = pam_dulia_relic_stress_loss_per_piety_modifier

      Then

      • add_artifact_modifier = pam_dulia_relic_stress_loss_per_piety_modifier

      Else if

      • has_artifact_modifier = pam_dulia_relic_piety_per_legitimacy_modifier

      Then

      • add_artifact_modifier = pam_dulia_relic_piety_per_legitimacy_modifier

      Else if

      • has_artifact_modifier = pam_dulia_relic_learning_per_piety_modifier

      Then

      • add_artifact_modifier = pam_dulia_relic_learning_per_piety_modifier

      Else if

      • has_artifact_modifier = pam_dulia_relic_monthly_piety_modifier

      Then

      • add_artifact_modifier = pam_dulia_relic_monthly_piety_modifier

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (32 lines of game script)
pam_show_dulia_relic_blessing_effect = {
	scope:relic_artifact = {
		if = {
			limit = { has_artifact_modifier = pam_dulia_relic_piety_level_impact_modifier }
			show_as_tooltip = { add_artifact_modifier = pam_dulia_relic_piety_level_impact_modifier }
		}
		else_if = {
			limit = { has_artifact_modifier = pam_dulia_relic_piety_per_dread_modifier }
			show_as_tooltip = { add_artifact_modifier = pam_dulia_relic_piety_per_dread_modifier }
		}
		else_if = {
			limit = { has_artifact_modifier = pam_dulia_relic_piety_per_knight_modifier }
			show_as_tooltip = { add_artifact_modifier = pam_dulia_relic_piety_per_knight_modifier }
		}
		else_if = {
			limit = { has_artifact_modifier = pam_dulia_relic_stress_loss_per_piety_modifier }
			show_as_tooltip = { add_artifact_modifier = pam_dulia_relic_stress_loss_per_piety_modifier }
		}
		else_if = {
			limit = { has_artifact_modifier = pam_dulia_relic_piety_per_legitimacy_modifier }
			show_as_tooltip = { add_artifact_modifier = pam_dulia_relic_piety_per_legitimacy_modifier }
		}
		else_if = {
			limit = { has_artifact_modifier = pam_dulia_relic_learning_per_piety_modifier }
			show_as_tooltip = { add_artifact_modifier = pam_dulia_relic_learning_per_piety_modifier }
		}
		else_if = {
			limit = { has_artifact_modifier = pam_dulia_relic_monthly_piety_modifier }
			show_as_tooltip = { add_artifact_modifier = pam_dulia_relic_monthly_piety_modifier }
		}
	}
}

As written in game/common/scripted_effects/pam_saint_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls pam_show_dulia_relic_blessing_effect.

Events (1)

Source: game/common/scripted_effects/pam_saint_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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