Scripted effect · By God Alone files
pam_schism_leave_faith_headless_effect
pam_schism_leave_faith_headless_effect = yesgame/common/scripted_effects/pam_effects.txt, line 7792 (3 lines). No parameters.
pam_schism_leave_faith_headless_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 7792 of its file. It takes no parameters: pam_schism_leave_faith_headless_effect = yes. The game's script calls it in 1 place, among them Communion Preserved (event pam_the_christian_church.0062). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.
The comment above it in the file
The seat kept vacant. Chalcedonianism is already headless and keeps doctrine_spiritual_head, so there is nothing to change - doctrine_no_head would bar Establish a Head of Faith for good.
What it does
- Chalcedonianism will have no Head of Faith
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (3 lines of game script)
pam_schism_leave_faith_headless_effect = {
custom_tooltip = pam_schism_leave_faith_headless_tt
}As written in game/common/scripted_effects/pam_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_schism_leave_faith_headless_effect.
Events (1)
- Communion Preserved
pam_the_christian_church.0062
Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.