Scripted effect · By God Alone files
pam_remove_antipope_effect
pam_remove_antipope_effect = yesgame/common/scripted_effects/pam_antipope_effects.txt, line 301 (12 lines). No parameters.
pam_remove_antipope_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 301 of its file. It takes no parameters: pam_remove_antipope_effect = yes. The game's script calls it in 1 place, among them pam_antipope_become_hof_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/pam_antipope_effects.txt.
What it does
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (12 lines of game script)
pam_remove_antipope_effect = {
if = {
limit = {
scope:new_hof ?= { pam_is_antipope_trigger = yes }
}
scope:new_hof = { pam_strip_antipope_office_effect = yes }
}
else_if = {
limit = { pam_is_antipope_trigger = yes }
pam_strip_antipope_office_effect = yes
}
}As written in game/common/scripted_effects/pam_antipope_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_remove_antipope_effect.
Scripted effects (1)
Source: game/common/scripted_effects/pam_antipope_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.