Scripted effect · By God Alone files
pam_pursuit_of_power_war_victory_fulfillment_effect
pam_pursuit_of_power_war_victory_fulfillment_effect = yesgame/common/scripted_effects/pam_effects.txt, line 439 (17 lines). No parameters.
pam_pursuit_of_power_war_victory_fulfillment_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 439 of its file. It takes no parameters: pam_pursuit_of_power_war_victory_fulfillment_effect = yes. The game's script calls it in 1 place, among them on_war_won_attacker (on action). Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.
What it does
scope:winner:If
- The Personal Tenets unlock tenet pursuit of power war victory fulfillment
- scope:war.casus_belli › Any target title:
is_landless_type_title = no
Then
- Spiritual fulfillment +5
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (17 lines of game script)
pam_pursuit_of_power_war_victory_fulfillment_effect = {
scope:winner = {
if = {
limit = {
has_personal_tenet_flag = tenet_pursuit_of_power_war_victory_fulfillment
scope:war.casus_belli = {
any_target_title = { is_landless_type_title = no }
}
}
send_interface_toast = {
title = pam_pursuit_of_power_war_victory_toast
left_icon = root
change_spiritual_fulfillment = medium_spiritual_fulfillment_value
}
}
}
}As written in game/common/scripted_effects/pam_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_pursuit_of_power_war_victory_fulfillment_effect.
On actions (the game's own hooks) (1)
- on_war_won_attacker
Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.