Scripted effect · By God Alone files
pam_philanthropia_ransom_payer_effect
pam_philanthropia_ransom_payer_effect = yesgame/common/scripted_effects/pam_effects.txt, line 458 (17 lines). No parameters.
pam_philanthropia_ransom_payer_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 458 of its file. It takes no parameters: pam_philanthropia_ransom_payer_effect = yes. The game's script calls it in 1 place, among them ransom_interaction_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.
The comment above it in the file
Only rewards paying for someone else's freedom in gold; self-ransoms and favour settlements do not count.
What it does
scope:payer:If
- The Personal Tenets unlock tenet philanthropia ransom captives
- Philanthropia ransom gold more than 0
Then
- Gain … Piety
- Spiritual fulfillment changes
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (17 lines of game script)
pam_philanthropia_ransom_payer_effect = {
scope:payer = {
if = {
limit = {
has_personal_tenet_flag = tenet_philanthropia_ransom_captives
this != scope:prisoner
pam_philanthropia_ransom_gold_value > 0
}
send_interface_toast = {
title = pam_philanthropia_ransom_toast
left_icon = scope:prisoner
add_piety = pam_philanthropia_ransom_piety_value
change_spiritual_fulfillment = pam_philanthropia_ransom_fulfillment_value
}
}
}
}As written in game/common/scripted_effects/pam_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_philanthropia_ransom_payer_effect.
Scripted effects (1)
Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.