CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · By God Alone files

pam_open_sway_to_rite_variant_effect

pam_open_sway_to_rite_variant_effect = yes

game/common/scripted_effects/pam_effects.txt, line 11845 (36 lines). No parameters.

pam_open_sway_to_rite_variant_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 11845 of its file. It takes no parameters: pam_open_sway_to_rite_variant_effect = yes. The game's script calls it in 4 places, among them Archbishops you cannot ask yet (important action), Rulers you cannot ask yet (important action) and You can Sway Archbishops to your Rite (important action). Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.

The comment above it in the file

Keep branches in sync with pam_sway_to_rite_variant_can_send_trigger

What it does

  • If

    • scope:recipient:
      • is_courtier_of = scope:actor

    Then

    • Opens the interaction “Sway to Rite”

    Else if

    • scope:recipient:
      • One of these

    Then

    • Opens the interaction “Sway to Rite”

    Otherwise

    • Opens the interaction “Sway to Rite”

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (36 lines of game script)
pam_open_sway_to_rite_variant_effect = {
	if = {
		limit = { scope:recipient = { is_courtier_of = scope:actor } }
		open_interaction_window = {
			interaction = sway_courtier_to_my_rite_interaction
			actor = scope:actor
			recipient = scope:recipient
		}
	}
	else_if = {
		limit = {
			scope:recipient = {
				OR = {
					target_is_liege_or_above = scope:actor
					is_tributary_of = scope:actor
					pam_rite_sway_house_lane_trigger = {
						ACTOR = scope:actor
						RECIPIENT = scope:recipient
					}
				}
			}
		}
		open_interaction_window = {
			interaction = sway_vassal_to_my_rite_interaction
			actor = scope:actor
			recipient = scope:recipient
		}
	}
	else = {
		open_interaction_window = {
			interaction = sway_ruler_to_my_rite_interaction
			actor = scope:actor
			recipient = scope:recipient
		}
	}
}

As written in game/common/scripted_effects/pam_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls pam_open_sway_to_rite_variant_effect.

Important actions (4)

  • Archbishops you cannot ask yet
  • Rulers you cannot ask yet
  • You can Sway Archbishops to your Rite
  • You can Sway Rulers to your Rite

Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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