CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · By God Alone files

pam_mortify_flesh_offering_effect

pam_mortify_flesh_offering_effect = yes

game/common/scripted_effects/pam_effects.txt, line 1747 (11 lines). No parameters.

pam_mortify_flesh_offering_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 1747 of its file. It takes no parameters: pam_mortify_flesh_offering_effect = yes. The game's script calls it in 1 place, among them What the Flesh Owes (event pam_tenet_events.0010). Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.

The comment above it in the file

Wounds cannot kill here: the player chose this from a decision.

What it does

  • Gain +500 Piety
  • Spiritual fulfillment +10
  • Stress and fulfillment impact: by trait: Flagellant -30, Zealous -15, Craven +40, Content +40
  • increase_wounds_no_death_effect = { REASON = treatment }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (11 lines of game script)
pam_mortify_flesh_offering_effect = {
	add_piety = massive_piety_value
	change_spiritual_fulfillment = major_spiritual_fulfillment_value
	stress_and_fulfillment_impact = {
		flagellant = medium_stress_impact_loss
		zealous = minor_stress_impact_loss
		craven = medium_stress_impact_gain
		content = medium_stress_impact_gain
	}
	increase_wounds_no_death_effect = { REASON = treatment }
}

As written in game/common/scripted_effects/pam_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls pam_mortify_flesh_offering_effect.

Events (1)

Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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