Scripted effect · By God Alone files
pam_mortify_flesh_offering_effect
pam_mortify_flesh_offering_effect = yesgame/common/scripted_effects/pam_effects.txt, line 1747 (11 lines). No parameters.
pam_mortify_flesh_offering_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 1747 of its file. It takes no parameters: pam_mortify_flesh_offering_effect = yes. The game's script calls it in 1 place, among them What the Flesh Owes (event pam_tenet_events.0010). Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.
The comment above it in the file
Wounds cannot kill here: the player chose this from a decision.
What it does
- Gain +500 Piety
- Spiritual fulfillment +10
- Stress and fulfillment impact: by trait: Flagellant -30, Zealous -15, Craven +40, Content +40
increase_wounds_no_death_effect = { REASON = treatment }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (11 lines of game script)
pam_mortify_flesh_offering_effect = {
add_piety = massive_piety_value
change_spiritual_fulfillment = major_spiritual_fulfillment_value
stress_and_fulfillment_impact = {
flagellant = medium_stress_impact_loss
zealous = minor_stress_impact_loss
craven = medium_stress_impact_gain
content = medium_stress_impact_gain
}
increase_wounds_no_death_effect = { REASON = treatment }
}As written in game/common/scripted_effects/pam_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_mortify_flesh_offering_effect.
Events (1)
- What the Flesh Owes
pam_tenet_events.0010
Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.