Scripted effect · By God Alone files
pam_miles_christi_holy_weapon_gain_victory_effect
pam_miles_christi_holy_weapon_gain_victory_effect = yesgame/common/scripted_effects/pam_effects.txt, line 354 (63 lines). No parameters.
pam_miles_christi_holy_weapon_gain_victory_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 354 of its file. It takes no parameters: pam_miles_christi_holy_weapon_gain_victory_effect = yes. The game's script calls it in 1 place, among them pam_miles_christi_holy_weapon_victory_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.
The comment above it in the file
Artifact scope. Tallies one holy victory and steps up the blessing when a threshold is crossed.
What it does
If
- Does not have “holy weapon blessing var” (a variable the game's script sets)
- Holy weapon victories var at least 5
Then
pam_miles_christi_holy_weapon_blessing_effect = { MODIFIER = pam_holy_weapon_1_artifact_modifier }
Else if
- Has “holy weapon blessing var” (a variable the game's script sets)
- Holy weapon blessing var is 1
- Holy weapon victories var at least 15
Then
pam_miles_christi_holy_weapon_blessing_effect = { MODIFIER = pam_holy_weapon_2_artifact_modifier }
Else if
- Has “holy weapon blessing var” (a variable the game's script sets)
- Holy weapon blessing var is 2
- Holy weapon victories var at least 30
Then
pam_miles_christi_holy_weapon_blessing_effect = { MODIFIER = pam_holy_weapon_3_artifact_modifier }
Else if
- Has “holy weapon blessing var” (a variable the game's script sets)
- Holy weapon blessing var is 3
- Holy weapon victories var at least 50
Then
pam_miles_christi_holy_weapon_blessing_effect = { MODIFIER = pam_holy_weapon_4_artifact_modifier }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (63 lines of game script)
pam_miles_christi_holy_weapon_gain_victory_effect = {
if = {
limit = { NOT = { has_variable = pam_holy_weapon_victories_var } }
set_variable = {
name = pam_holy_weapon_victories_var
value = 1
}
}
else = {
change_variable = {
name = pam_holy_weapon_victories_var
add = 1
}
}
if = {
limit = {
NOT = { has_variable = pam_holy_weapon_blessing_var }
var:pam_holy_weapon_victories_var >= 5
}
set_variable = {
name = pam_holy_weapon_blessing_var
value = 1
}
pam_miles_christi_holy_weapon_blessing_effect = { MODIFIER = pam_holy_weapon_1_artifact_modifier }
}
else_if = {
limit = {
has_variable = pam_holy_weapon_blessing_var
var:pam_holy_weapon_blessing_var = 1
var:pam_holy_weapon_victories_var >= 15
}
change_variable = {
name = pam_holy_weapon_blessing_var
add = 1
}
pam_miles_christi_holy_weapon_blessing_effect = { MODIFIER = pam_holy_weapon_2_artifact_modifier }
}
else_if = {
limit = {
has_variable = pam_holy_weapon_blessing_var
var:pam_holy_weapon_blessing_var = 2
var:pam_holy_weapon_victories_var >= 30
}
change_variable = {
name = pam_holy_weapon_blessing_var
add = 1
}
pam_miles_christi_holy_weapon_blessing_effect = { MODIFIER = pam_holy_weapon_3_artifact_modifier }
}
else_if = {
limit = {
has_variable = pam_holy_weapon_blessing_var
var:pam_holy_weapon_blessing_var = 3
var:pam_holy_weapon_victories_var >= 50
}
change_variable = {
name = pam_holy_weapon_blessing_var
add = 1
}
pam_miles_christi_holy_weapon_blessing_effect = { MODIFIER = pam_holy_weapon_4_artifact_modifier }
}
}As written in game/common/scripted_effects/pam_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_miles_christi_holy_weapon_gain_victory_effect.
Scripted effects (1)
Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.