CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · By God Alone files

pam_make_antipope_clerical_puppet_effect

pam_make_antipope_clerical_puppet_effect = { ANTIPOPE = … SPONSOR = … }

game/common/scripted_effects/pam_antipope_effects.txt, line 43 (23 lines). Parameters: $ANTIPOPE$, $SPONSOR$.

pam_make_antipope_clerical_puppet_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 43 of its file. A call passes 2 parameters: ANTIPOPE and SPONSOR. The game's script calls it in 1 place, among them pam_establish_antipope_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/pam_antipope_effects.txt.

What it does

  • If

    • scope:antipope != scope:sponsor

    Then

    • scope:sponsor:
      • If

        • NOT = { scope:antipope.puppeteer ?= this }

        Then

        • puppet:external_theological_agent_puppet ?= { clear_puppet_status = yes }
        • set_puppet = { target = scope:antipope type = external_theological_agent_puppet }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (23 lines of game script)
pam_make_antipope_clerical_puppet_effect = {
	$ANTIPOPE$ = { save_scope_as = antipope }
	$SPONSOR$ = { save_scope_as = sponsor }
	if = {
		limit = {
			exists = scope:antipope
			exists = scope:sponsor
			scope:antipope != scope:sponsor
		}
		scope:sponsor = {
			if = {
				limit = {
					NOT = { scope:antipope.puppeteer ?= this }
				}
				puppet:external_theological_agent_puppet ?= { clear_puppet_status = yes }
				set_puppet = {
					target = scope:antipope
					type = external_theological_agent_puppet
				}
			}
		}
	}
}

As written in game/common/scripted_effects/pam_antipope_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls pam_make_antipope_clerical_puppet_effect.

Scripted effects (1)

Source: game/common/scripted_effects/pam_antipope_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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