CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · By God Alone files

pam_investiture_prepare_voters_effect

pam_investiture_prepare_voters_effect = yes

game/common/scripted_effects/pam_investiture_council_effects.txt, line 512 (31 lines). No parameters.

pam_investiture_prepare_voters_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 512 of its file. It takes no parameters: pam_investiture_prepare_voters_effect = yes. The game's script calls it in 1 place, among them pam_nudge_investiture_council_host_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/pam_investiture_council_effects.txt.

The comment above it in the file

Busy or travelling players get event 0004 instead of being moved, while this stays on the faith

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (31 lines of game script)
pam_investiture_prepare_voters_effect = {
	every_faith_character = {
		limit = {
			pam_valid_ecumenical_council_voter_trigger = yes
			NOT = { this = faith.religious_head }
		}
		if = {
			limit = { is_ai = yes }
			pam_investiture_free_for_council_effect = yes
			# Inside location = { } faith.religious_head is the province
			if = {
				limit = {
					exists = scope:investiture_hof_capital
					location ?= { squared_distance = { target = scope:investiture_hof_capital value > squared_distance_large } }
				}
				return_home = yes
			}
		}
		else = {
			if = {
				limit = {
					OR = {
						is_travelling = yes
						exists = involved_activity
					}
				}
				trigger_event = pam_investiture_council_events.0004
			}
		}
	}
}

As written in game/common/scripted_effects/pam_investiture_council_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls pam_investiture_prepare_voters_effect.

Source: game/common/scripted_effects/pam_investiture_council_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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