CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · By God Alone files

pam_investiture_maybe_end_crisis_effect

pam_investiture_maybe_end_crisis_effect = yes

game/common/scripted_effects/pam_investiture_council_effects.txt, line 412 (12 lines). No parameters.

pam_investiture_maybe_end_crisis_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 412 of its file. It takes no parameters: pam_investiture_maybe_end_crisis_effect = yes. The game's script calls it in 1 place, among them The Christian Church (situation). Patch 1.20.1.2, from game/common/scripted_effects/pam_investiture_council_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (12 lines of game script)
pam_investiture_maybe_end_crisis_effect = {
	situation:the_christian_church ?= {
		if = {
			limit = {
				has_situation_top_phase_parameter = the_christian_church_investiture_controversy
				pam_investiture_crisis_has_contested_faith_trigger = no
			}
			change_top_phase = { phase = reform_phase }
			if = { limit = { has_variable = investiture_awaiting_council } remove_variable = investiture_awaiting_council }
		}
	}
}

As written in game/common/scripted_effects/pam_investiture_council_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls pam_investiture_maybe_end_crisis_effect.

Situations (1)

Source: game/common/scripted_effects/pam_investiture_council_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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