CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · By God Alone files

pam_investiture_block_crisis_progress_effect

pam_investiture_block_crisis_progress_effect = yes

game/common/scripted_effects/pam_investiture_council_effects.txt, line 438 (27 lines). No parameters.

pam_investiture_block_crisis_progress_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 438 of its file. It takes no parameters: pam_investiture_block_crisis_progress_effect = yes. The game's script calls it in 1 place, among them The Christian Church (situation). Patch 1.20.1.2, from game/common/scripted_effects/pam_investiture_council_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (27 lines of game script)
pam_investiture_block_crisis_progress_effect = {
	situation:the_christian_church ?= {
		if = {
			limit = {
				OR = {
					situation_current_phase = fragile_unity
					situation_current_phase = reform_phase
				}
				pam_investiture_crisis_has_contested_faith_trigger = no
			}
			situation_top_sub_region = {
				while = {
					limit = { phase_takeover_points:investiture_crisis >= 100 }
					add_takeover_phase_points = { phase = investiture_crisis points = -100 }
				}
				while = {
					limit = { phase_takeover_points:investiture_crisis >= 10 }
					add_takeover_phase_points = { phase = investiture_crisis points = -10 }
				}
				while = {
					limit = { phase_takeover_points:investiture_crisis >= 1 }
					add_takeover_phase_points = { phase = investiture_crisis points = -1 }
				}
			}
		}
	}
}

As written in game/common/scripted_effects/pam_investiture_council_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls pam_investiture_block_crisis_progress_effect.

Situations (1)

Source: game/common/scripted_effects/pam_investiture_council_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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