CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · By God Alone files

pam_holy_myron_chrismation_effect

pam_holy_myron_chrismation_effect = { PARENT = … }

game/common/scripted_effects/pam_effects.txt, line 14544 (82 lines). Parameters: $PARENT$.

pam_holy_myron_chrismation_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 14544 of its file. A call passes 1 parameter: PARENT. The game's script calls it in 2 places, among them on_birth_father (on action) and on_birth_mother (on action). Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.

The comment above it in the file

$PARENT$ is the devoted parent, and the child is sealed once by whichever parent we reach first

What it does

  • If

    • scope:child: Does not have “holy myron chrismated” (a variable the game's script sets)

    Then

    • If

      • $PARENT$ = { pam_has_usable_holy_myron_trigger = yes is_available = yes exists = cp:councillor_court_chaplain }

      Then

      • $PARENT$ = { … }

      Otherwise

      • $PARENT$ = { … }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (82 lines of game script)
pam_holy_myron_chrismation_effect = {
	if = {
		limit = {
			scope:child = {
				is_alive = yes
				NOT = { has_variable = pam_holy_myron_chrismated }
			}
		}
		# Twins are one ceremony, and later paths cover the sibling through scope:pam_myron_twin
		scope:child = {
			set_variable = pam_holy_myron_chrismated
			if = {
				limit = { has_trait = twin }
				random_sibling = {
					limit = {
						is_twin_of = scope:child
						is_alive = yes
						NOT = { has_variable = pam_holy_myron_chrismated }
					}
					save_scope_as = pam_myron_twin
				}
			}
		}
		scope:pam_myron_twin ?= {
			set_variable = pam_holy_myron_chrismated
		}
		if = {
			limit = {
				$PARENT$ = {
					pam_has_usable_holy_myron_trigger = yes
					is_available = yes
					exists = cp:councillor_court_chaplain
				}
			}
			$PARENT$ = {
				trigger_event = {
					id = pam_holy_myron.0300
					days = 3
				}
			}
		}
		else = {
			$PARENT$ = {
				send_interface_toast = {
					type = event_generic_good
					title = pam_holy_myron_chrismation_toast
					left_icon = scope:child
					right_icon = $PARENT$
					scope:child = {
						if = {
							limit = {
								NOR = {
									has_character_modifier = pam_chrismated_child_modifier
									has_character_modifier = pam_myron_chrismated_child_modifier
								}
							}
							add_character_modifier = {
								modifier = pam_chrismated_child_modifier
								years = 16
							}
						}
					}
					scope:pam_myron_twin ?= {
						if = {
							limit = {
								is_alive = yes
								NOR = {
									has_character_modifier = pam_chrismated_child_modifier
									has_character_modifier = pam_myron_chrismated_child_modifier
								}
							}
							add_character_modifier = {
								modifier = pam_chrismated_child_modifier
								years = 16
							}
						}
					}
				}
			}
		}
	}
}

As written in game/common/scripted_effects/pam_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls pam_holy_myron_chrismation_effect.

On actions (the game's own hooks) (2)

  • on_birth_father
  • on_birth_mother

Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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