Scripted effect · By God Alone files
pam_heresy_send_spread_message_effect
pam_heresy_send_spread_message_effect = { TITLE = … }game/common/scripted_effects/pam_heresy_shared_effects.txt, line 296 (48 lines). Parameters: $TITLE$.
pam_heresy_send_spread_message_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 296 of its file. A call passes 1 parameter: TITLE. The game's script calls it in 3 places, among them heresy_dangerous_rite.0011 (event), heresy_historical.0011 (event) and heresy_light.0011 (event). Patch 1.20.1.2, from game/common/scripted_effects/pam_heresy_shared_effects.txt.
The comment above it in the file
Any scope. Spread message for all three components, sent after scope:convert_ruler converts Reaches same-faith players near the convert and the convert's liege Shows a rite change when scope:new_rite exists, otherwise a faith change to scope:heresy_faith TITLE = message title loc key
What it does
- Every player:
- Where:
faith = scope:origin_faithNOT = { scope:founder ?= this }One of these
scope:convert_ruler.liege ?= thisor
Their capital county:squared_distance = { target = scope:convert_ruler.capital_county value <= squared_distance_medium }
If
a check the game hides
Then
scope:convert_ruler:set_character_rite = scope:new_rite
Else if
a check the game hides
Then
scope:convert_ruler:set_character_faith = scope:heresy_faith
- Where:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (48 lines of game script)
pam_heresy_send_spread_message_effect = {
every_player = {
limit = {
faith = scope:origin_faith
NOR = {
this = scope:convert_ruler
scope:founder ?= this
}
OR = {
scope:convert_ruler.liege ?= this
capital_county ?= {
squared_distance = {
target = scope:convert_ruler.capital_county
value <= squared_distance_medium
}
}
}
}
if = {
limit = { exists = scope:new_rite }
send_interface_message = {
type = msg_pam_heresy_spread
title = $TITLE$
left_icon = scope:convert_ruler
right_icon = scope:new_rite
show_as_tooltip = {
scope:convert_ruler = {
set_character_rite = scope:new_rite
}
}
}
}
else_if = {
limit = { exists = scope:heresy_faith }
send_interface_message = {
type = msg_pam_heresy_spread
title = $TITLE$
left_icon = scope:convert_ruler
right_icon = scope:founder
show_as_tooltip = {
scope:convert_ruler = {
set_character_faith = scope:heresy_faith
}
}
}
}
}
}As written in game/common/scripted_effects/pam_heresy_shared_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_heresy_send_spread_message_effect.
Source: game/common/scripted_effects/pam_heresy_shared_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.