Scripted effect · By God Alone files
pam_heresy_push_catalyst_effect
pam_heresy_push_catalyst_effect = { CATALYST = … }game/common/scripted_effects/pam_heresy_shared_effects.txt, line 41 (8 lines). Parameters: $CATALYST$.
pam_heresy_push_catalyst_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 41 of its file. A call passes 1 parameter: CATALYST. The game's script calls it in 3 places, among them A Heretical Rite (event heresy_dangerous_rite.0010), heresy_historical.0001 (event) and heresy_light.0001 (event). Patch 1.20.1.2, from game/common/scripted_effects/pam_heresy_shared_effects.txt.
The comment above it in the file
Christian Situation catalyst
What it does
- If their religion is Christianity › The Christian Church:
trigger_situation_catalyst = $CATALYST$
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (8 lines of game script)
pam_heresy_push_catalyst_effect = {
if = {
limit = { religion = religion:christianity_religion }
situation:the_christian_church ?= {
trigger_situation_catalyst = $CATALYST$
}
}
}As written in game/common/scripted_effects/pam_heresy_shared_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_heresy_push_catalyst_effect.
Events (3)
- A Heretical Rite
heresy_dangerous_rite.0010 - heresy_historical.0001
- heresy_light.0001
Source: game/common/scripted_effects/pam_heresy_shared_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.