CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · By God Alone files

pam_heresy_dispatch_create_pre_declaration_rite_effect

pam_heresy_dispatch_create_pre_declaration_rite_effect = yes

game/common/scripted_effects/pam_heresy_shared_effects.txt, line 704 (42 lines). No parameters.

pam_heresy_dispatch_create_pre_declaration_rite_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 704 of its file. It takes no parameters: pam_heresy_dispatch_create_pre_declaration_rite_effect = yes. The game's script calls it in 1 place, among them pam_heresy_c3_pre_declaration_setup_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/pam_heresy_shared_effects.txt.

The comment above it in the file

create_rite_from_type takes a literal rite type key, so dispatch on heresy_faith.

What it does

  • If

    • scope:heresy_faith = faith:lollard

    Then

    • create_rite_from_type = { type = lollard_rite save_scope_as = new_rite convert = yes }

    Else if

    • scope:heresy_faith = faith:hussite

    Then

    • create_rite_from_type = { type = hussite_rite save_scope_as = new_rite convert = yes }

    Else if

    • scope:heresy_faith = faith:joachimite

    Then

    • create_rite_from_type = { type = joachimite_rite save_scope_as = new_rite convert = yes }

    Else if

    • scope:heresy_faith = faith:cathar

    Then

    • create_rite_from_type = { type = cathar_rite save_scope_as = new_rite convert = yes }

    Else if

    • scope:heresy_faith = faith:waldensian

    Then

    • create_rite_from_type = { type = waldensian_rite save_scope_as = new_rite convert = yes }

    Else if

    • scope:heresy_faith = faith:bogomilist

    Then

    • create_rite_from_type = { type = bogomilist_rite save_scope_as = new_rite convert = yes }

    Else if

    • scope:heresy_faith = faith:paulician

    Then

    • create_rite_from_type = { type = paulician_rite save_scope_as = new_rite convert = yes }

    Else if

    • scope:heresy_faith = faith:iconoclast

    Then

    • create_rite_from_type = { type = iconoclast_rite save_scope_as = new_rite convert = yes }

    Else if

    • scope:heresy_faith = faith:adoptionist

    Then

    • create_rite_from_type = { type = adoptionist_rite save_scope_as = new_rite convert = yes }

    Else if

    • scope:heresy_faith = faith:messalian

    Then

    • create_rite_from_type = { type = messalian_rite save_scope_as = new_rite convert = yes }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (42 lines of game script)
pam_heresy_dispatch_create_pre_declaration_rite_effect = {
	if = {
		limit = { scope:heresy_faith = faith:lollard }
		create_rite_from_type = { type = lollard_rite save_scope_as = new_rite convert = yes }
	}
	else_if = {
		limit = { scope:heresy_faith = faith:hussite }
		create_rite_from_type = { type = hussite_rite save_scope_as = new_rite convert = yes }
	}
	else_if = {
		limit = { scope:heresy_faith = faith:joachimite }
		create_rite_from_type = { type = joachimite_rite save_scope_as = new_rite convert = yes }
	}
	else_if = {
		limit = { scope:heresy_faith = faith:cathar }
		create_rite_from_type = { type = cathar_rite save_scope_as = new_rite convert = yes }
	}
	else_if = {
		limit = { scope:heresy_faith = faith:waldensian }
		create_rite_from_type = { type = waldensian_rite save_scope_as = new_rite convert = yes }
	}
	else_if = {
		limit = { scope:heresy_faith = faith:bogomilist }
		create_rite_from_type = { type = bogomilist_rite save_scope_as = new_rite convert = yes }
	}
	else_if = {
		limit = { scope:heresy_faith = faith:paulician }
		create_rite_from_type = { type = paulician_rite save_scope_as = new_rite convert = yes }
	}
	else_if = {
		limit = { scope:heresy_faith = faith:iconoclast }
		create_rite_from_type = { type = iconoclast_rite save_scope_as = new_rite convert = yes }
	}
	else_if = {
		limit = { scope:heresy_faith = faith:adoptionist }
		create_rite_from_type = { type = adoptionist_rite save_scope_as = new_rite convert = yes }
	}
	else_if = {
		limit = { scope:heresy_faith = faith:messalian }
		create_rite_from_type = { type = messalian_rite save_scope_as = new_rite convert = yes }
	}
}

As written in game/common/scripted_effects/pam_heresy_shared_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls pam_heresy_dispatch_create_pre_declaration_rite_effect.

Source: game/common/scripted_effects/pam_heresy_shared_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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