Scripted effect · By God Alone files
pam_heresy_c1_snapshot_pre_divergence_state_effect
pam_heresy_c1_snapshot_pre_divergence_state_effect = yesgame/common/scripted_effects/pam_heresy_shared_effects.txt, line 53 (16 lines). No parameters.
pam_heresy_c1_snapshot_pre_divergence_state_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 53 of its file. It takes no parameters: pam_heresy_c1_snapshot_pre_divergence_state_effect = yes. The game's script calls it in 1 place, among them heresy_light.0001 (event). Patch 1.20.1.2, from game/common/scripted_effects/pam_heresy_shared_effects.txt.
The comment above it in the file
Faith scope. Snapshots the rite's current tenets and the HoR's known rite doctrines. The pam_heresy_c1_resolve_differences_effect can later identify what the divergence swapped in.
What it does
If
a check the game hides
Then
- scope:hor › Every character doctrine:
rite_filter = scope:diverging_rite
- scope:hor › Every character doctrine:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (16 lines of game script)
pam_heresy_c1_snapshot_pre_divergence_state_effect = {
scope:diverging_rite = {
every_rite_tenet = {
add_to_list = c1_pre_divergence_tenets
}
}
if = {
limit = { exists = scope:hor }
scope:hor = {
every_character_doctrine = {
rite_filter = scope:diverging_rite
add_to_list = c1_pre_divergence_doctrines
}
}
}
}As written in game/common/scripted_effects/pam_heresy_shared_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_heresy_c1_snapshot_pre_divergence_state_effect.
Events (1)
Source: game/common/scripted_effects/pam_heresy_shared_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.