CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · By God Alone files

pam_heresy_c1_resolve_differences_effect

pam_heresy_c1_resolve_differences_effect = yes

game/common/scripted_effects/pam_heresy_shared_effects.txt, line 74 (29 lines). No parameters.

pam_heresy_c1_resolve_differences_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 74 of its file. It takes no parameters: pam_heresy_c1_resolve_differences_effect = yes. The game's script calls it in 1 place, among them heresy_light.0001 (event). Patch 1.20.1.2, from game/common/scripted_effects/pam_heresy_shared_effects.txt.

The comment above it in the file

Faith scope (called after change_rite_divergence has been applied).
Saves scope:differing_tenet / scope:differing_doctrine for the C1 flavour text.
C1 narrates a within-rite shift, so the comparison must be against the pre-divergence snapshot of scope:diverging_rite - not against the parent faith's main rite (which would surface pre-existing differences like Mozarabic's Communion).
C2/C3 keep using rite_growth_resolve_differences_effect because there the mainline-vs-new-rite delta is the relevant story.

What it does

  • clear_saved_scope = differing_tenet
  • clear_saved_scope = differing_doctrine
  • If

    a check the game hides

    Then

    • scope:hor › One random character doctrine:
      • rite_filter = scope:diverging_rite

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (29 lines of game script)
pam_heresy_c1_resolve_differences_effect = {
	clear_saved_scope = differing_tenet
	clear_saved_scope = differing_doctrine

	scope:diverging_rite = {
		random_rite_tenet = {
			limit = {
				NOT = { is_in_list = c1_pre_divergence_tenets }
			}
			save_scope_as = differing_tenet
		}
	}

	if = {
		limit = {
			NOT = { exists = scope:differing_tenet }
			exists = scope:hor
		}
		scope:hor = {
			random_character_doctrine = {
				rite_filter = scope:diverging_rite
				limit = {
					NOT = { is_in_list = c1_pre_divergence_doctrines }
				}
				save_scope_as = differing_doctrine
			}
		}
	}
}

As written in game/common/scripted_effects/pam_heresy_shared_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls pam_heresy_c1_resolve_differences_effect.

Source: game/common/scripted_effects/pam_heresy_shared_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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