CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · By God Alone files

pam_heresy_c1_pick_diverging_rite_effect

pam_heresy_c1_pick_diverging_rite_effect = yes

game/common/scripted_effects/pam_heresy_shared_effects.txt, line 108 (43 lines). No parameters.

pam_heresy_c1_pick_diverging_rite_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 108 of its file. It takes no parameters: pam_heresy_c1_pick_diverging_rite_effect = yes. The game's script calls it in 1 place, among them heresy_light.0001 (event). Patch 1.20.1.2, from game/common/scripted_effects/pam_heresy_shared_effects.txt.

The comment above it in the file

Faith scope. Picks the rite to diverge in Component 1.
Saves scope:diverging_rite.
Filters: exclude mainline, damper insular_celtic / mozarabic_church to factor 0.1.
Weighted by current divergence so already-divergent rites are more likely.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (43 lines of game script)
pam_heresy_c1_pick_diverging_rite_effect = {
	clear_saved_scope = diverging_rite

	random_faith_rite = {
		limit = {
			this != faith.main_rite
			rite_counties >= 1
			head_of_rite ?= { is_ai = yes }
		}

		weight = {
			base = 5
			# More divergent rites are more likely to deepen further.
			modifier = {
				add = 10
				"divergence(faith.main_rite)" >= 25
			}
			modifier = {
				add = 20
				"divergence(faith.main_rite)" >= 50
			}
			modifier = {
				add = 20
				"divergence(faith.main_rite)" >= 75
			}
			# Pluralism-resistant rites are less prone to lurching toward heresy.
			modifier = {
				factor = 0.5
				rite_has_parameter = pluralism_pluralistic_resistant_to_heresy
			}
			# Insular Celtic and Mozarabic are doctrinally weird but historically not the seedbed for heresy outbreaks; dampen without excluding outright.
			modifier = {
				factor = 0.1
				OR = {
					this = rite:insular_celtic
					this = rite:mozarabic_church
				}
			}
		}

		save_scope_as = diverging_rite
	}
}

As written in game/common/scripted_effects/pam_heresy_shared_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls pam_heresy_c1_pick_diverging_rite_effect.

Source: game/common/scripted_effects/pam_heresy_shared_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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