CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · By God Alone files

pam_harmonious_society_five_bonds_effect

pam_harmonious_society_five_bonds_effect = yes

game/common/scripted_effects/pam_effects.txt, line 14228 (52 lines). No parameters.

pam_harmonious_society_five_bonds_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 14228 of its file. It takes no parameters: pam_harmonious_society_five_bonds_effect = yes. The game's script calls it in 1 place, among them yearly_playable_pulse (on action). Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.

The comment above it in the file

Character scope. Runs from yearly_playable_pulse
The modifier stacks, so remove-all first

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (52 lines of game script)
pam_harmonious_society_five_bonds_effect = {
	remove_all_character_modifier_instances = tenet_harmonious_society_five_bonds_modifier

	set_local_variable = {
		name = five_bonds_tally
		value = pam_five_bonds_tally_value
	}

	set_local_variable = {
		name = five_bonds_change
		value = local_var:five_bonds_tally
	}
	if = {
		limit = { has_variable = pam_five_bonds_tally_var }
		change_local_variable = {
			name = five_bonds_change
			subtract = var:pam_five_bonds_tally_var
		}
	}

	# The pulse runs every year; only say something when the tally has actually moved.
	if = {
		limit = { local_var:five_bonds_change > 0 }
		send_interface_toast = {
			type = event_toast_effect_good
			title = pam_harmonious_society_five_bonds_toast
			desc = pam_harmonious_society_five_bonds_toast_desc
			left_icon = root
			pam_harmonious_society_apply_five_bonds_effect = yes
		}
	}
	else_if = {
		limit = { local_var:five_bonds_change < 0 }
		send_interface_toast = {
			type = event_toast_effect_bad
			title = pam_harmonious_society_five_bonds_toast
			desc = pam_harmonious_society_five_bonds_toast_desc
			left_icon = root
			pam_harmonious_society_apply_five_bonds_effect = yes
		}
	}
	else = {
		hidden_effect = {
			pam_harmonious_society_apply_five_bonds_effect = yes
		}
	}

	set_variable = {
		name = pam_five_bonds_tally_var
		value = local_var:five_bonds_tally
	}
}

As written in game/common/scripted_effects/pam_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls pam_harmonious_society_five_bonds_effect.

On actions (the game's own hooks) (1)

  • yearly_playable_pulse

Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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