Scripted effect · By God Alone files
pam_fire_great_schism_start_event_effect
pam_fire_great_schism_start_event_effect = yesgame/common/scripted_effects/pam_effects.txt, line 12292 (20 lines). No parameters.
pam_fire_great_schism_start_event_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 12292 of its file. It takes no parameters: pam_fire_great_schism_start_event_effect = yes. The game's script calls it in 1 place, among them The Christian Church (situation). Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.
The comment above it in the file
PAM - Great Schism: fire the schism start event for Chalcedonian rulers once conditions hold
What it does
- If great schism status is threshold reached › Every situation participant:
- Where: Is a ruler · Their faith is Chalcedonianism
- Event pam_the_christian_church.0060
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (20 lines of game script)
pam_fire_great_schism_start_event_effect = {
if = {
limit = { var:pam_great_schism_status ?= flag:threshold_reached }
var:schism_mainline_rite = { save_scope_as = schism_mainline_rite }
var:schism_competitor_rite = { save_scope_as = schism_competitor_rite }
scope:schism_mainline_rite.head_of_rite ?= { save_scope_as = schism_mainline_head }
scope:schism_competitor_rite.head_of_rite ?= { save_scope_as = schism_competitor_head }
set_variable = {
name = pam_great_schism_status
value = flag:ongoing
}
every_situation_participant = {
limit = {
is_ruler = yes
faith = faith:christian_faith
}
trigger_event = pam_the_christian_church.0060
}
}
}As written in game/common/scripted_effects/pam_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_fire_great_schism_start_event_effect.
Situations (1)
Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.