Scripted effect · By God Alone files
pam_family_becomes_prelate_effect
pam_family_becomes_prelate_effect = { KIND = … TITLE = … }game/common/scripted_effects/pam_effects.txt, line 8559 (43 lines). Parameters: $KIND$, $TITLE$.
pam_family_becomes_prelate_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 8559 of its file. A call passes 2 parameters: KIND and TITLE. The game's script calls it in 2 places, among them on_title_gain (on action) and pam_establish_antipope_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.
The comment above it in the file
Root = the kinsman who just took the office. $TITLE$ = the office title, $KIND$ = flag:head_of_faith / flag:antipope / flag:archbishop
What it does
If
current_date_is_start_date_trigger = no- Their religion is Christianity
Then
- Every player:
- Where:
One of these
is_close_or_extended_family_of = scope:new_prelateor
house ?= scope:new_prelate.house
- Event pam_clergy_events.0060 (after 3–5 days)
- Where:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (43 lines of game script)
pam_family_becomes_prelate_effect = {
if = {
limit = {
has_pam_dlc_trigger = yes
current_date_is_start_date_trigger = no
is_alive = yes
religion = religion:christianity_religion
# Every string in 0060 names the dynasty, so a lowborn prelate has no story to tell here
exists = dynasty
}
save_scope_as = new_prelate
$TITLE$ = { save_scope_as = prelate_title }
save_scope_value_as = {
name = prelate_office
value = $KIND$
}
every_player = {
limit = {
this != scope:new_prelate
OR = {
is_close_or_extended_family_of = scope:new_prelate
house ?= scope:new_prelate.house
}
# Archdioceses change hands far more often than the great offices do
trigger_if = {
limit = { scope:prelate_office = flag:archbishop }
NOT = { has_character_flag = pam_family_prelate_cooldown }
}
}
if = {
limit = { scope:prelate_office = flag:archbishop }
add_character_flag = {
flag = pam_family_prelate_cooldown
years = 10
}
}
trigger_event = {
id = pam_clergy_events.0060
days = { 3 5 }
}
}
}
}As written in game/common/scripted_effects/pam_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_family_becomes_prelate_effect.
On actions (the game's own hooks) (1)
- on_title_gain
Scripted effects (1)
Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.