Scripted effect · By God Alone files
pam_ecumenical_council_send_ruling_letter_effect
pam_ecumenical_council_send_ruling_letter_effect = yesgame/common/scripted_effects/pam_ecumenical_council_effects.txt, line 1301 (63 lines). No parameters.
pam_ecumenical_council_send_ruling_letter_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 1301 of its file. It takes no parameters: pam_ecumenical_council_send_ruling_letter_effect = yes. The game's script calls it in 1 place, among them Ecumenical Council (activity). Patch 1.20.1.2, from game/common/scripted_effects/pam_ecumenical_council_effects.txt.
The comment above it in the file
Activity scope: reads faith off the activity so it still works once the host is dead
What it does
If
a check the game hides
Then
- Every player:
- Where:
faith = scope:ec_council_faithNOT = { involved_activity ?= scope:ec_council }- Any character situation:
clear_saved_scope = ec_reporter
- Where:
- Every player:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (63 lines of game script)
pam_ecumenical_council_send_ruling_letter_effect = {
if = {
limit = { exists = var:ec_throttled_faith }
save_scope_as = ec_council
var:ec_throttled_faith = { save_scope_as = ec_council_faith }
# Only players engaged with the Christian Church.
every_player = {
limit = {
faith = scope:ec_council_faith
NOT = { involved_activity ?= scope:ec_council }
any_character_situation = {
this = situation:the_christian_church
}
}
# Cleared first so one ruler's correspondent is not inherited by the next in the loop.
clear_saved_scope = ec_reporter
# Chaplain first, then the most learned person answerable to us; the letter names no office.
if = {
limit = { exists = cp:councillor_court_chaplain }
cp:councillor_court_chaplain = { save_scope_as = ec_reporter }
}
else_if = {
limit = {
any_courtier = {
is_available_ai_adult = yes
this != scope:host
}
}
ordered_courtier = {
order_by = learning
max = 1
limit = {
is_available_ai_adult = yes
this != scope:host
}
save_scope_as = ec_reporter
}
}
else_if = {
limit = {
any_vassal = {
is_available_ai_adult = yes
this != scope:host
}
}
ordered_vassal = {
order_by = learning
max = 1
limit = {
is_available_ai_adult = yes
this != scope:host
}
save_scope_as = ec_reporter
}
}
# With nobody to carry the news, the feed message stands on its own.
if = {
limit = { exists = scope:ec_reporter }
trigger_event = ecumenical_council_events.0082
}
}
}
}As written in game/common/scripted_effects/pam_ecumenical_council_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_ecumenical_council_send_ruling_letter_effect.
Activities (1)
Source: game/common/scripted_effects/pam_ecumenical_council_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.