Scripted effect · By God Alone files
pam_ecumenical_council_host_start_catalyst_effect
pam_ecumenical_council_host_start_catalyst_effect = yesgame/common/scripted_effects/pam_ecumenical_council_effects.txt, line 68 (50 lines). No parameters.
pam_ecumenical_council_host_start_catalyst_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 68 of its file. It takes no parameters: pam_ecumenical_council_host_start_catalyst_effect = yes. The game's script calls it in 1 place, among them Ecumenical Council (activity). Patch 1.20.1.2, from game/common/scripted_effects/pam_ecumenical_council_effects.txt.
The comment above it in the file
scope:host on_start runs this, and we name the actor or the Church panel hides the catalyst Unlanded clerical puppets are not situation participants
What it does
If
One of these
- Any character situation:
situation_type = the_christian_church- The current phase counts “An Ecumenical Council is hosted”
or
puppeteer ?= { … }
- Any character situation:
Then
- The Christian Church: Counts toward the situation's next phase: “An Ecumenical Council is hosted”
If
None of these
- Any held title: Is the Head of Faith
- Government is Ecclesiastical
One of these
- Any character situation:
situation_type = the_christian_church- The current phase counts “A secular Ruler hosts an Ecumenical Council through a Realm Priest Puppet”
or
puppeteer ?= { … }
- Any character situation:
Then
- The Christian Church: Counts toward the situation's next phase: “A secular Ruler hosts an Ecumenical Council through a Realm Priest Puppet”
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (50 lines of game script)
pam_ecumenical_council_host_start_catalyst_effect = {
if = {
limit = {
OR = {
any_character_situation = {
situation_type = the_christian_church
situation_top_has_catalyst = catalyst_hosted_ecumenical_council
}
puppeteer ?= {
any_character_situation = {
situation_type = the_christian_church
situation_top_has_catalyst = catalyst_hosted_ecumenical_council
}
}
}
}
situation:the_christian_church = {
trigger_situation_catalyst = {
catalyst = catalyst_hosted_ecumenical_council
character = scope:host
}
}
}
if = {
limit = {
NOR = {
any_held_title = { is_head_of_faith = yes }
government_has_flag = government_is_ecclesiastical
}
OR = {
any_character_situation = {
situation_type = the_christian_church
situation_top_has_catalyst = catalyst_secular_hosted_ecumenical_council
}
puppeteer ?= {
any_character_situation = {
situation_type = the_christian_church
situation_top_has_catalyst = catalyst_secular_hosted_ecumenical_council
}
}
}
}
situation:the_christian_church = {
trigger_situation_catalyst = {
catalyst = catalyst_secular_hosted_ecumenical_council
character = scope:host
}
}
}
}As written in game/common/scripted_effects/pam_ecumenical_council_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_ecumenical_council_host_start_catalyst_effect.
Activities (1)
Source: game/common/scripted_effects/pam_ecumenical_council_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.