CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · By God Alone files

pam_ecumenical_council_host_start_catalyst_effect

pam_ecumenical_council_host_start_catalyst_effect = yes

game/common/scripted_effects/pam_ecumenical_council_effects.txt, line 68 (50 lines). No parameters.

pam_ecumenical_council_host_start_catalyst_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 68 of its file. It takes no parameters: pam_ecumenical_council_host_start_catalyst_effect = yes. The game's script calls it in 1 place, among them Ecumenical Council (activity). Patch 1.20.1.2, from game/common/scripted_effects/pam_ecumenical_council_effects.txt.

The comment above it in the file

scope:host on_start runs this, and we name the actor or the Church panel hides the catalyst
Unlanded clerical puppets are not situation participants

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (50 lines of game script)
pam_ecumenical_council_host_start_catalyst_effect = {
	if = {
		limit = {
			OR = {
				any_character_situation = {
					situation_type = the_christian_church
					situation_top_has_catalyst = catalyst_hosted_ecumenical_council
				}
				puppeteer ?= {
					any_character_situation = {
						situation_type = the_christian_church
						situation_top_has_catalyst = catalyst_hosted_ecumenical_council
					}
				}
			}
		}
		situation:the_christian_church = {
			trigger_situation_catalyst = {
				catalyst = catalyst_hosted_ecumenical_council
				character = scope:host
			}
		}
	}
	if = {
		limit = {
			NOR = {
				any_held_title = { is_head_of_faith = yes }
				government_has_flag = government_is_ecclesiastical
			}
			OR = {
				any_character_situation = {
					situation_type = the_christian_church
					situation_top_has_catalyst = catalyst_secular_hosted_ecumenical_council
				}
				puppeteer ?= {
					any_character_situation = {
						situation_type = the_christian_church
						situation_top_has_catalyst = catalyst_secular_hosted_ecumenical_council
					}
				}
			}
		}
		situation:the_christian_church = {
			trigger_situation_catalyst = {
				catalyst = catalyst_secular_hosted_ecumenical_council
				character = scope:host
			}
		}
	}
}

As written in game/common/scripted_effects/pam_ecumenical_council_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls pam_ecumenical_council_host_start_catalyst_effect.

Activities (1)

Source: game/common/scripted_effects/pam_ecumenical_council_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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