Scripted effect · By God Alone files
pam_clerical_court_ordain_effect
pam_clerical_court_ordain_effect = yesgame/common/scripted_effects/pam_effects.txt, line 8962 (22 lines). No parameters.
pam_clerical_court_ordain_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 8962 of its file. It takes no parameters: pam_clerical_court_ordain_effect = yes. The game's script calls it in 1 place, among them Tending the Flock (event pam_decision_events.0032). Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.
The comment above it in the file
Here we run this on the courtier, and it expects scope:pam_clerical_patron
What it does
scope:pam_clerical_patron:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (22 lines of game script)
pam_clerical_court_ordain_effect = {
save_scope_as = pam_clerical_ordained
scope:pam_clerical_patron = {
send_interface_toast = {
type = event_toast_effect_good
title = pam_clerical_court_ordain_toast
left_icon = scope:pam_clerical_ordained
scope:pam_clerical_ordained = {
add_trait = cleric
if = {
limit = { learning < scope:pam_clerical_patron.pam_clerical_court_learning_cap_value }
add_learning_skill = pam_clerical_court_learning_gain_value
}
add_opinion = {
target = scope:pam_clerical_patron
modifier = grateful_for_calling_opinion
}
}
add_piety = pam_clerical_court_piety_gain_value
}
}
}As written in game/common/scripted_effects/pam_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_clerical_court_ordain_effect.
Events (1)
- Tending the Flock
pam_decision_events.0032
Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.