CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · By God Alone files

pam_clerical_court_instruct_effect

pam_clerical_court_instruct_effect = yes

game/common/scripted_effects/pam_effects.txt, line 8986 (42 lines). No parameters.

pam_clerical_court_instruct_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 8986 of its file. It takes no parameters: pam_clerical_court_instruct_effect = yes. The game's script calls it in 1 place, among them Tending the Flock (event pam_decision_events.0032). Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.

The comment above it in the file

scope:pam_clerical_patron is required here, and we run this on the courtier

What it does

  • scope:pam_clerical_patron › scope:pam_clerical_instructed:
    • If

      • learning < scope:pam_clerical_patron.pam_clerical_court_learning_cap_value

      Then

      • add_learning_skill = pam_clerical_court_learning_gain_value
    • If does not have the Trait: Religious Scholar: Gains the Trait Religious Scholar
    • Else, if religious Scholar experience less than 100 — Divine Interpreter: Religious Scholar experience +20
    • Else, if does not have the Trait: Wise Man: Gains the Trait Wise Man
    • Else, if wise Man experience less than 100 — Miracle Worker: Wise Man experience +25

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (42 lines of game script)
pam_clerical_court_instruct_effect = {
	save_scope_as = pam_clerical_instructed
	scope:pam_clerical_patron = {
		send_interface_toast = {
			type = event_toast_effect_good
			title = pam_clerical_court_instruct_toast
			left_icon = scope:pam_clerical_instructed
			scope:pam_clerical_instructed = {
				if = {
					limit = { learning < scope:pam_clerical_patron.pam_clerical_court_learning_cap_value }
					add_learning_skill = pam_clerical_court_learning_gain_value
				}
				if = {
					limit = { NOT = { has_trait = lifestyle_scholar } }
					add_trait = lifestyle_scholar
				}
				else_if = {
					limit = {
						has_trait_xp = { trait = lifestyle_scholar value < 100 }
					}
					add_trait_xp = {
						trait = lifestyle_scholar
						value = 20
					}
				}
				else_if = {
					limit = { NOT = { has_trait = lifestyle_mystic } }
					add_trait = lifestyle_mystic
				}
				else_if = {
					limit = {
						has_trait_xp = { trait = lifestyle_mystic value < 100 }
					}
					add_trait_xp = {
						trait = lifestyle_mystic
						value = 25
					}
				}
			}
		}
	}
}

As written in game/common/scripted_effects/pam_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls pam_clerical_court_instruct_effect.

Events (1)

Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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