CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted effect · By God Alone files

pam_childbirth_spiritual_fulfillment_reward_effect

pam_childbirth_spiritual_fulfillment_reward_effect = yes

game/common/scripted_effects/pam_effects.txt, line 12374 (44 lines). No parameters.

pam_childbirth_spiritual_fulfillment_reward_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 12374 of its file. It takes no parameters: pam_childbirth_spiritual_fulfillment_reward_effect = yes. The game's script calls it in 2 places, among them Bastard Born (event birth.1006) and pam_childbirth_piety_reward_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.

The comment above it in the file

PAM - Sacred Childbirth: scaled spiritual fulfillment + stress loss (personal tenet) for a live birth; called on its own for children conceived in secret. shown in birth events

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (44 lines of game script)
pam_childbirth_spiritual_fulfillment_reward_effect = {
	if = {
		limit = {
			has_personal_tenet_flag = spiritual_fulfillment_from_childbirth_personal_active
			has_pam_dlc_trigger = yes
		}
		if = {
			limit = { scope:child = { has_any_negative_bastard_trait_trigger = no } }
			change_spiritual_fulfillment = {
				value = medium_spiritual_fulfillment_value
				if = { limit = { any_child = { is_twin_of = scope:child } } add = medium_spiritual_fulfillment_value }
				if = { limit = { any_child = { count >= 3 is_twin_of = scope:child } } add = medium_spiritual_fulfillment_value }
			}
		}
		else = {
			change_spiritual_fulfillment = {
				value = minor_spiritual_fulfillment_value
				if = { limit = { any_child = { is_twin_of = scope:child } } add = minor_spiritual_fulfillment_value }
				if = { limit = { any_child = { count >= 3 is_twin_of = scope:child } } add = minor_spiritual_fulfillment_value }
			}
		}
	}
	if = {
		limit = {
			has_personal_tenet_flag = stress_loss_from_childbirth_personal_active
			has_pam_dlc_trigger = yes
		}
		if = {
			limit = { scope:child = { has_any_negative_bastard_trait_trigger = no } }
			add_stress = {
				value = medium_stress_loss
				if = { limit = { any_child = { is_twin_of = scope:child } } add = medium_stress_loss }
				if = { limit = { any_child = { count >= 3 is_twin_of = scope:child } } add = medium_stress_loss }
			}
		}
		else = {
			add_stress = {
				value = minor_stress_loss
				if = { limit = { any_child = { is_twin_of = scope:child } } add = minor_stress_loss }
				if = { limit = { any_child = { count >= 3 is_twin_of = scope:child } } add = minor_stress_loss }
			}
		}
	}
}

As written in game/common/scripted_effects/pam_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls pam_childbirth_spiritual_fulfillment_reward_effect.

Events (1)

Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?