Scripted effect · By God Alone files
pam_challenge_hof_war_try_execute_effect
pam_challenge_hof_war_try_execute_effect = { EXECUTIONER = … VICTIM = … }game/common/scripted_effects/pam_antipope_effects.txt, line 746 (30 lines). Parameters: $EXECUTIONER$, $VICTIM$.
pam_challenge_hof_war_try_execute_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 746 of its file. A call passes 2 parameters: EXECUTIONER and VICTIM. The game's script calls it in 3 places, among them A Sentence for Satan's Soldier (event pam_antipope_events.0012), The Pretender Brought Low (event pam_antipope_events.0010) and The Price of Patronage (event pam_antipope_events.0011). Patch 1.20.1.2, from game/common/scripted_effects/pam_antipope_effects.txt.
What it does
pam_challenge_hof_war_excommunicate_if_possible_effect = { TARGET = scope:pam_ch_hof_victim }scope:pam_ch_hof_victim:- If played by a person:
pam_challenge_hof_war_notify_victim_fate_effect = { VICTIM = scope:pam_ch_hof_victim JUDGE = scope:pam_ch_hof_executioner }
- Otherwise:
death = { killer = scope:pam_ch_hof_executioner death_reason = death_execution }
- If played by a person:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (30 lines of game script)
pam_challenge_hof_war_try_execute_effect = {
$VICTIM$ = { save_scope_as = pam_ch_hof_victim }
$EXECUTIONER$ = { save_scope_as = pam_ch_hof_executioner }
pam_challenge_hof_war_excommunicate_if_possible_effect = { TARGET = scope:pam_ch_hof_victim }
scope:pam_ch_hof_victim = {
set_variable = {
name = pam_ch_hof_fate
value = flag:executed
days = 30
}
set_variable = {
name = pam_ch_hof_executioner
value = scope:pam_ch_hof_executioner
days = 7
}
if = {
limit = { is_ai = no }
pam_challenge_hof_war_notify_victim_fate_effect = {
VICTIM = scope:pam_ch_hof_victim
JUDGE = scope:pam_ch_hof_executioner
}
}
else = {
death = {
killer = scope:pam_ch_hof_executioner
death_reason = death_execution
}
}
}
}As written in game/common/scripted_effects/pam_antipope_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_challenge_hof_war_try_execute_effect.
Events (3)
- A Sentence for Satan's Soldier
pam_antipope_events.0012 - The Pretender Brought Low
pam_antipope_events.0010 - The Price of Patronage
pam_antipope_events.0011
Source: game/common/scripted_effects/pam_antipope_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.