Scripted effect
pam_celestial_hierarchy_fire_fulfillment_effect
pam_celestial_hierarchy_fire_fulfillment_effect = yesgame/common/scripted_effects/00_court_position_effects.txt, line 78 (16 lines). No parameters.
pam_celestial_hierarchy_fire_fulfillment_effect is a scripted effect in Crusader Kings III, written at line 78 of its file. It takes no parameters: pam_celestial_hierarchy_fire_fulfillment_effect = yes. The game's script calls it in 2 places, among them basic_revoked_court_position_effect (scripted effect) and court_jester_title_revoked_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_court_position_effects.txt.
The comment above it in the file
PAM Celestial Hierarchy personal tenet: employer loses spiritual fulfillment when firing a court position.
What it does
- scope:liege › If the Personal Tenets unlock tenet celestial hierarchy sp from court position: Spiritual fulfillment -3
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (16 lines of game script)
pam_celestial_hierarchy_fire_fulfillment_effect = {
scope:liege = {
if = {
limit = {
has_personal_tenet_flag = tenet_celestial_hierarchy_sp_from_court_position
}
send_interface_toast = {
type = event_generic_bad
title = pam_celestial_hierarchy_hire_sp_toast
left_icon = scope:liege
right_icon = scope:employee
change_spiritual_fulfillment = minor_spiritual_fulfillment_loss
}
}
}
}As written in game/common/scripted_effects/00_court_position_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_celestial_hierarchy_fire_fulfillment_effect.
Scripted effects (2)
Source: game/common/scripted_effects/00_court_position_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.