Scripted effect · By God Alone files
pam_cathedral_art_contribution_subject_event_effect
pam_cathedral_art_contribution_subject_event_effect = { EVENT = … }game/common/scripted_effects/pam_effects.txt, line 6921 (9 lines). Parameters: $EVENT$.
pam_cathedral_art_contribution_subject_event_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 6921 of its file. A call passes 1 parameter: EVENT. The game's script calls it in 3 places, among them pam_cathedral_01 (great project), pam_cathedral_02 (great project) and pam_cathedral_03 (great project). Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.
The comment above it in the file
This is only for use in pam_cathedral_01, pam_cathedral_02, and pam_cathedral_03
What it does
- scope:contributor: Event $EVENT$ (after 5–20 days)
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (9 lines of game script)
pam_cathedral_art_contribution_subject_event_effect = {
save_scope_as = contributor
scope:contributor = {
trigger_event = {
id = $EVENT$
days = { 5 20 }
}
}
}As written in game/common/scripted_effects/pam_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_cathedral_art_contribution_subject_event_effect.
Great projects (3)
- pam_cathedral_01
- pam_cathedral_02
- pam_cathedral_03
Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.